Script value implementation for generic pointer types, always prefer pointer types. More...
#include <ScriptContext.h>
Static Public Member Functions | |
| static void | StackPush (lua_State *l, T *pointer, const AZStd::true_type &) |
| static T * | StackRead (lua_State *l, int stackIndex, const AZStd::true_type &) |
| static void | StackPush (lua_State *l, T *pointer, const AZStd::false_type &) |
| static T * | StackRead (lua_State *l, int stackIndex, const AZStd::false_type &) |
| static void | StackPush (lua_State *l, T *pointer) |
| static T * | StackRead (lua_State *l, int stackIndex) |
Static Public Attributes | |
| static const bool | isNativeValueType = true |
Script value implementation for generic pointer types, always prefer pointer types.