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| AZ_CLASS_ALLOCATOR (InputChannelAxis1D, AZ::SystemAllocator) |
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| AZ_RTTI (InputChannelAxis1D, "{D869AE1C-0409-4811-A9AD-27CD11C7075A}", InputChannel) |
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| | InputChannelAxis1D (const InputChannelId &inputChannelId, const InputDevice &inputDevice) |
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| AZ_DISABLE_COPY_MOVE (InputChannelAxis1D) |
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| ~InputChannelAxis1D () override=default |
| | Default destructor.
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| AZ_CLASS_ALLOCATOR (InputChannelAnalog, AZ::SystemAllocator) |
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| AZ_RTTI (InputChannelAnalog, "{C3E76C92-0D00-45F1-AF03-EFF3F1910A0D}", InputChannel) |
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| | InputChannelAnalog (const InputChannelId &inputChannelId, const InputDevice &inputDevice) |
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| AZ_DISABLE_COPY_MOVE (InputChannelAnalog) |
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| ~InputChannelAnalog () override=default |
| | Default destructor.
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| float | GetValue () const override |
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| float | GetDelta () const override |
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void | ResetState () override |
| | AzFramework::InputChannelRequests::ResetState
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void | SimulateRawInput (float rawValue) override |
| | AzFramework::InputChannelRequests::SimulateRawInput
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| void | ProcessRawInputEvent (float rawValue) |
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| AZ_CLASS_ALLOCATOR (InputChannel, AZ::SystemAllocator) |
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| AZ_RTTI (InputChannel, "{1C88625D-D297-4A1C-AE07-E17F88D138F3}") |
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| | InputChannel (const InputChannelId &inputChannelId, const InputDevice &inputDevice) |
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| AZ_DISABLE_COPY_MOVE (InputChannel) |
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| ~InputChannel () override |
| | Destructor.
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const InputChannel * | GetInputChannel () const final |
| | AzFramework::InputChannelRequests::GetInputChannel
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| const InputChannelId & | GetInputChannelId () const |
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| const InputDevice & | GetInputDevice () const |
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| State | GetState () const |
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| bool | IsActive () const |
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| virtual const CustomData * | GetCustomData () const |
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| template<class CustomDataType > |
| const CustomDataType * | GetCustomData () const |
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| bool | UpdateState (bool isChannelActive) |
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void | ResetState () override |
| | AzFramework::InputChannelRequests::ResetState
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| bool | IsStateIdle () const |
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bool | IsStateBegan () const |
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bool | IsStateUpdated () const |
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bool | IsStateEnded () const |
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Class for input channels that emit one dimensional axis input values. Example: game-pad thumb-stick x or y