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| bool | IsConnected () const override |
| | AzFramework::InputDeviceMouse::Implementation::IsConnected
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| void | SetSystemCursorState (SystemCursorState systemCursorState) override |
| | AzFramework::InputDeviceMouse::Implementation::SetSystemCursorState
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| SystemCursorState | GetSystemCursorState () const override |
| | AzFramework::InputDeviceMouse::Implementation::GetSystemCursorState
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| void | SetSystemCursorPositionNormalized (AZ::Vector2 positionNormalized) override |
| | AzFramework::InputDeviceMouse::Implementation::SetSystemCursorPositionNormalized
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| AZ::Vector2 | GetSystemCursorPositionNormalized () const override |
| | AzFramework::InputDeviceMouse::Implementation::GetSystemCursorPositionNormalized
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| void | TickInputDevice () override |
| | AzFramework::InputDeviceMouse::Implementation::TickInputDevice
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void | HandleXcbEvent (xcb_generic_event_t *event) override |
| | Handle X11 events.
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void | CreateBarriers (xcb_window_t window, bool create) |
| | Create barriers.
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void | SystemCursorStateToLogic (SystemCursorState systemCursorState, bool &confined, bool &cursorShown) |
| | Helper function.
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void | ShowCursor (xcb_window_t window, bool show) |
| | Shows/Hides the cursor.
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void | HandleButtonPressEvents (uint32_t detail, bool pressed) |
| | Handle button press/release events.
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void | HandleCursorState (xcb_window_t window, SystemCursorState systemCursorState) |
| | Will set cursor states and confinement modes.
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void | HandleRawInputEvents (const xcb_ge_generic_event_t *event) |
| | Will handle all raw input events.
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float | fp1616ToFloat (xcb_input_fp1616_t value) const |
| | Convert XInput fp1616 to float.
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float | fp3232ToFloat (xcb_input_fp3232_t value) const |
| | Convert XInput fp3232 to float.
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const InputChannelId * | InputChannelFromMouseEvent (xcb_button_t button, bool &isWheel, float &direction) const |
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int16_t | Clamp (int16_t value) const |
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| void | QueueRawButtonEvent (const InputChannelId &inputChannelId, bool rawButtonState) |
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| void | QueueRawMovementEvent (const InputChannelId &inputChannelId, float rawMovementDelta) |
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| void | ProcessRawEventQueues () |
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void | ResetInputChannelStates () |
| | Reset the state of all this input device's associated input channels.
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