This is the complete list of members for AzPhysics::SceneInterface, including all inherited members.
AddJoint(SceneHandle sceneHandle, const JointConfiguration *jointConfig, SimulatedBodyHandle parentBody, SimulatedBodyHandle childBody)=0 | AzPhysics::SceneInterface | pure virtual |
AddSimulatedBodies(SceneHandle sceneHandle, const SimulatedBodyConfigurationList &simulatedBodyConfigs)=0 | AzPhysics::SceneInterface | pure virtual |
AddSimulatedBody(SceneHandle sceneHandle, const SimulatedBodyConfiguration *simulatedBodyConfig)=0 | AzPhysics::SceneInterface | pure virtual |
AZ_DISABLE_COPY_MOVE(SceneInterface) (defined in AzPhysics::SceneInterface) | AzPhysics::SceneInterface | |
AZ_RTTI(SceneInterface, "{912CE8D1-7E3E-496F-B7BE-D17F8B30C228}") (defined in AzPhysics::SceneInterface) | AzPhysics::SceneInterface | |
DisableSimulationOfBody(SceneHandle sceneHandle, SimulatedBodyHandle bodyHandle)=0 (defined in AzPhysics::SceneInterface) | AzPhysics::SceneInterface | pure virtual |
EnableSimulationOfBody(SceneHandle sceneHandle, SimulatedBodyHandle bodyHandle)=0 | AzPhysics::SceneInterface | pure virtual |
FinishSimulation(SceneHandle sceneHandle)=0 | AzPhysics::SceneInterface | pure virtual |
GetGravity(SceneHandle sceneHandle) const =0 | AzPhysics::SceneInterface | pure virtual |
GetJointFromHandle(SceneHandle sceneHandle, JointHandle jointHandle)=0 | AzPhysics::SceneInterface | pure virtual |
GetScene(SceneHandle handle)=0 | AzPhysics::SceneInterface | pure virtual |
GetSceneHandle(const AZStd::string &sceneName)=0 | AzPhysics::SceneInterface | pure virtual |
GetSimulatedBodiesFromHandle(SceneHandle sceneHandle, const SimulatedBodyHandleList &bodyHandles)=0 | AzPhysics::SceneInterface | pure virtual |
GetSimulatedBodyFromHandle(SceneHandle sceneHandle, SimulatedBodyHandle bodyHandle)=0 | AzPhysics::SceneInterface | pure virtual |
IsEnabled(SceneHandle sceneHandle) const =0 | AzPhysics::SceneInterface | pure virtual |
QueryScene(SceneHandle sceneHandle, const SceneQueryRequest *request)=0 | AzPhysics::SceneInterface | pure virtual |
QueryScene(SceneHandle sceneHandle, const SceneQueryRequest *request, SceneQueryHits &result)=0 | AzPhysics::SceneInterface | pure virtual |
QuerySceneAsync(SceneHandle sceneHandle, SceneQuery::AsyncRequestId requestId, const SceneQueryRequest *request, SceneQuery::AsyncCallback callback)=0 | AzPhysics::SceneInterface | pure virtual |
QuerySceneAsyncBatch(SceneHandle sceneHandle, SceneQuery::AsyncRequestId requestId, const SceneQueryRequests &requests, SceneQuery::AsyncBatchCallback callback)=0 | AzPhysics::SceneInterface | pure virtual |
QuerySceneBatch(SceneHandle sceneHandle, const SceneQueryRequests &requests)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSceneActiveSimulatedBodiesHandler(SceneHandle sceneHandle, SceneEvents::OnSceneActiveSimulatedBodiesEvent::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSceneCollisionEventHandler(SceneHandle sceneHandle, SceneEvents::OnSceneCollisionsEvent::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSceneConfigurationChangedEventHandler(SceneHandle sceneHandle, SceneEvents::OnSceneConfigurationChanged::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSceneGravityChangedEvent(SceneHandle sceneHandle, SceneEvents::OnSceneGravityChangedEvent::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSceneSimulationFinishHandler(SceneHandle sceneHandle, SceneEvents::OnSceneSimulationFinishHandler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSceneSimulationStartHandler(SceneHandle sceneHandle, SceneEvents::OnSceneSimulationStartHandler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSceneTriggersEventHandler(SceneHandle sceneHandle, SceneEvents::OnSceneTriggersEvent::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSimulationBodyAddedHandler(SceneHandle sceneHandle, SceneEvents::OnSimulationBodyAdded::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSimulationBodyRemovedHandler(SceneHandle sceneHandle, SceneEvents::OnSimulationBodyRemoved::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSimulationBodySimulationDisabledHandler(SceneHandle sceneHandle, SceneEvents::OnSimulationBodySimulationDisabled::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RegisterSimulationBodySimulationEnabledHandler(SceneHandle sceneHandle, SceneEvents::OnSimulationBodySimulationEnabled::Handler &handler)=0 | AzPhysics::SceneInterface | pure virtual |
RemoveJoint(SceneHandle sceneHandle, JointHandle jointHandle)=0 | AzPhysics::SceneInterface | pure virtual |
RemoveSimulatedBodies(SceneHandle sceneHandle, SimulatedBodyHandleList &bodyHandles)=0 | AzPhysics::SceneInterface | pure virtual |
RemoveSimulatedBody(SceneHandle sceneHandle, SimulatedBodyHandle &bodyHandle)=0 | AzPhysics::SceneInterface | pure virtual |
SceneInterface()=default (defined in AzPhysics::SceneInterface) | AzPhysics::SceneInterface | |
SetEnabled(SceneHandle sceneHandle, bool enable)=0 | AzPhysics::SceneInterface | pure virtual |
SetGravity(SceneHandle sceneHandle, const AZ::Vector3 &gravity)=0 | AzPhysics::SceneInterface | pure virtual |
StartSimulation(SceneHandle sceneHandle, float deltatime)=0 | AzPhysics::SceneInterface | pure virtual |
SuppressCollisionEvents(SceneHandle sceneHandle, const SimulatedBodyHandle &bodyHandleA, const SimulatedBodyHandle &bodyHandleB)=0 | AzPhysics::SceneInterface | pure virtual |
UnsuppressCollisionEvents(SceneHandle sceneHandle, const SimulatedBodyHandle &bodyHandleA, const SimulatedBodyHandle &bodyHandleB)=0 | AzPhysics::SceneInterface | pure virtual |
~SceneInterface()=default (defined in AzPhysics::SceneInterface) | AzPhysics::SceneInterface | virtual |