This is the complete list of members for Physics::Character, including all inherited members.
AddVelocity(const AZ::Vector3 &velocity) (defined in Physics::Character) | Physics::Character | inlinevirtual |
AddVelocityForPhysicsTimestep(const AZ::Vector3 &velocity)=0 | Physics::Character | pure virtual |
AddVelocityForTick(const AZ::Vector3 &velocity)=0 | Physics::Character | pure virtual |
ApplyRequestedVelocity(float deltaTime)=0 | Physics::Character | pure virtual |
AttachShape(AZStd::shared_ptr< Physics::Shape > shape)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
AZ_CLASS_ALLOCATOR(Character, AZ::SystemAllocator) (defined in Physics::Character) | Physics::Character | |
AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
AZ_RTTI(Physics::Character, "{962E37A1-3401-4672-B896-0A6157CFAC97}", AzPhysics::SimulatedBody) (defined in Physics::Character) | Physics::Character | |
AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
GetAabb() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetBasePosition() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetCenterPosition() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetColliderTag() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetCollisionGroup() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetCollisionLayer() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetEntityId() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetFrameId() const | AzPhysics::SimulatedBody | inline |
GetMaximumSpeed() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetNativeType() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetOrientation() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetPosition() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetScene() | AzPhysics::SimulatedBody | virtual |
GetSlopeLimitDegrees() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetStepHeight() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetTransform() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetUpDirection() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
GetUserData() | AzPhysics::SimulatedBody | inline |
GetVelocity() const =0 (defined in Physics::Character) | Physics::Character | pure virtual |
m_bodyHandle | AzPhysics::SimulatedBody | |
m_sceneOwner | AzPhysics::SimulatedBody | |
m_simulating | AzPhysics::SimulatedBody | |
Move(const AZ::Vector3 &requestedMovement, float deltaTime)=0 | Physics::Character | pure virtual |
ProcessCollisionEvent(const CollisionEvent &collision) const | AzPhysics::SimulatedBody | |
ProcessTriggerEvent(const TriggerEvent &trigger) const | AzPhysics::SimulatedBody | |
RayCast(const RayCastRequest &request)=0 | AzPhysics::SimulatedBody | pure virtual |
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnSyncTransformHandler(SimulatedBodyEvents::OnSyncTransform::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler) | AzPhysics::SimulatedBody | inline |
ResetRequestedVelocityForPhysicsTimestep()=0 | Physics::Character | pure virtual |
ResetRequestedVelocityForTick()=0 | Physics::Character | pure virtual |
SetBasePosition(const AZ::Vector3 &position)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
SetCollisionGroup(const AzPhysics::CollisionGroup &group)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
SetCollisionLayer(const AzPhysics::CollisionLayer &layer)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
SetFrameId(uint32_t frameId) | AzPhysics::SimulatedBody | inline |
SetMaximumSpeed(float maximumSpeed)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
SetRotation(const AZ::Quaternion &rotation)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
SetSlopeLimitDegrees(float slopeLimitDegrees)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
SetStepHeight(float stepHeight)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
SetUpDirection(const AZ::Vector3 &upDirection)=0 (defined in Physics::Character) | Physics::Character | pure virtual |
SetUserData(T *userData) | AzPhysics::SimulatedBody | |
SyncTransform(float deltaTime) const | AzPhysics::SimulatedBody | |
UndefinedFrameId (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
~Character() override=default (defined in Physics::Character) | Physics::Character | |
~SimulatedBody()=default (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | virtual |