Open 3D Engine AzFramework API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::MaterialSlots Member List
This is the complete list of members for
Physics::MaterialSlots
, including all inherited members.
AZ_CLASS_ALLOCATOR
(Physics::MaterialSlots, AZ::SystemAllocator) (defined in
Physics::MaterialSlots
)
Physics::MaterialSlots
AZ_RTTI
(Physics::MaterialSlots, "{8A0D64CB-C98E-42E3-96A9-B81D7118CA6F}") (defined in
Physics::MaterialSlots
)
Physics::MaterialSlots
EntireObjectSlotName
(defined in
Physics::MaterialSlots
)
Physics::MaterialSlots
static
GetMaterialAsset
(size_t slotIndex) const
Physics::MaterialSlots
GetSlotName
(size_t slotIndex) const
Physics::MaterialSlots
GetSlotsCount
() const
Physics::MaterialSlots
GetSlotsNames
() const
Physics::MaterialSlots
m_slots
(defined in
Physics::MaterialSlots
)
Physics::MaterialSlots
protected
MaterialSlots
()
Physics::MaterialSlots
Reflect
(AZ::ReflectContext *context) (defined in
Physics::MaterialSlots
)
Physics::MaterialSlots
static
SetMaterialAsset
(size_t slotIndex, const AZ::Data::Asset< MaterialAsset > &materialAsset)
Physics::MaterialSlots
SetSlots
(MaterialDefaultSlot)
Physics::MaterialSlots
SetSlots
(const AZStd::vector< AZStd::string > &slots)
Physics::MaterialSlots
SetSlotsReadOnly
(bool readOnly)
Physics::MaterialSlots
~MaterialSlots
()=default (defined in
Physics::MaterialSlots
)
Physics::MaterialSlots
virtual
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