Open 3D Engine AzFramework API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AzPhysics::SimulatedBody Member List
This is the complete list of members for
AzPhysics::SimulatedBody
, including all inherited members.
Automation::SimulatedBodyCollisionAutomationHandler
(defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
friend
Automation::SimulatedBodyTriggerAutomationHandler
(defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
friend
AZ_CLASS_ALLOCATOR_DECL
(defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
AZ_RTTI
(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
GetAabb
() const =0 (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
pure virtual
GetEntityId
() const =0 (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
pure virtual
GetFrameId
() const
AzPhysics::SimulatedBody
inline
GetNativePointer
() const =0 (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
pure virtual
GetNativeType
() const =0 (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
pure virtual
GetOrientation
() const =0 (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
pure virtual
GetPosition
() const =0 (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
pure virtual
GetScene
()
AzPhysics::SimulatedBody
virtual
GetTransform
() const =0 (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
pure virtual
GetUserData
()
AzPhysics::SimulatedBody
inline
m_bodyHandle
AzPhysics::SimulatedBody
m_sceneOwner
AzPhysics::SimulatedBody
m_simulating
AzPhysics::SimulatedBody
ProcessCollisionEvent
(const CollisionEvent &collision) const
AzPhysics::SimulatedBody
ProcessTriggerEvent
(const TriggerEvent &trigger) const
AzPhysics::SimulatedBody
RayCast
(const RayCastRequest &request)=0
AzPhysics::SimulatedBody
pure virtual
Reflect
(AZ::ReflectContext *context) (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
static
RegisterOnCollisionBeginHandler
(SimulatedBodyEvents::OnCollisionBegin::Handler &handler)
AzPhysics::SimulatedBody
inline
RegisterOnCollisionEndHandler
(SimulatedBodyEvents::OnCollisionEnd::Handler &handler)
AzPhysics::SimulatedBody
inline
RegisterOnCollisionPersistHandler
(SimulatedBodyEvents::OnCollisionPersist::Handler &handler)
AzPhysics::SimulatedBody
inline
RegisterOnSyncTransformHandler
(SimulatedBodyEvents::OnSyncTransform::Handler &handler)
AzPhysics::SimulatedBody
inline
RegisterOnTriggerEnterHandler
(SimulatedBodyEvents::OnTriggerEnter::Handler &handler)
AzPhysics::SimulatedBody
inline
RegisterOnTriggerExitHandler
(SimulatedBodyEvents::OnTriggerExit::Handler &handler)
AzPhysics::SimulatedBody
inline
SetFrameId
(uint32_t frameId)
AzPhysics::SimulatedBody
inline
SetTransform
(const AZ::Transform &transform)=0 (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
pure virtual
SetUserData
(T *userData)
AzPhysics::SimulatedBody
SyncTransform
(float deltaTime) const
AzPhysics::SimulatedBody
UndefinedFrameId
(defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
static
~SimulatedBody
()=default (defined in
AzPhysics::SimulatedBody
)
AzPhysics::SimulatedBody
virtual
Generated on Mon Oct 9 2023 13:39:00 for Open 3D Engine AzFramework API Reference by
1.9.6