Open 3D Engine AzToolsFramework API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- v -
Vacuum() :
AzToolsFramework::SQLite::Connection
Validate() :
AzToolsFramework::Prefab::PrefabUndoCache
,
AzToolsFramework::UndoSystem::UndoCacheInterface
ValidateAssetListFileExtension() :
AzToolsFramework::AssetFileInfoList
ValidateBundleFileExtension() :
AzToolsFramework::AssetBundleSettings
ValidateBundleSettingsFileExtension() :
AzToolsFramework::AssetBundleSettings
ValidateSeedFileExtension() :
AzToolsFramework::AssetSeedManager
ViewportScreenToWorld() :
AzToolsFramework::ViewportInteraction::ViewportInteractionRequests
ViewportScreenToWorldRay() :
AzToolsFramework::ViewportInteraction::ViewportInteractionRequests
ViewportWorldToScreen() :
AzToolsFramework::ViewportInteraction::ViewportInteractionRequests
VisibleEntityDataCount() :
AzToolsFramework::EditorVisibleEntityDataCache
VisitComponentEditors() :
AzToolsFramework::EntityPropertyEditorRequests
VisitDown() :
AzToolsFramework::AssetBrowser::AssetBrowserEntry
VisitUp() :
AzToolsFramework::AssetBrowser::AssetBrowserEntry
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