This is the complete list of members for AZ::DX12::Scope, including all inherited members.
| Activate(const FrameGraph *frameGraph, uint32_t index, const GraphGroupId &groupId, ActivationFlags activationFlags) | AZ::RHI::Scope | |
| ActivationFlags enum name (defined in AZ::RHI::Scope) | AZ::RHI::Scope | |
| add_ref() const (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
| AddFenceToSignal(Ptr< Fence > fence) | AZ::RHI::Scope | |
| AddQueryPoolUse(Ptr< QueryPool > queryPool, const RHI::Interval &interval, RHI::ScopeAttachmentAccess access) | AZ::RHI::Scope | protectedvirtual |
| AZ_CLASS_ALLOCATOR(Scope, AZ::SystemAllocator) (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| AZ_RTTI(Scope, "{DE4C74AA-FD4C-4BC3-80DC-F405B72E4327}", Base) (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| AZ_RTTI(Scope, "{C9EB500A-EF31-46E2-98DE-62396CDBAFB1}", Object) (defined in AZ::RHI::Scope) | AZ::RHI::Scope | |
| AZ_RTTI(Object, "{E43378F1-2331-4173-94B8-990ED20E6003}") (defined in AZ::RHI::Object) | AZ::RHI::Object | |
| Begin(CommandList &commandList, uint32_t commandListIndex, uint32_t commandListCount) const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| Compile() | AZ::RHI::Scope | |
| Create() (defined in AZ::DX12::Scope) | AZ::DX12::Scope | static |
| Deactivate() | AZ::RHI::Scope | |
| End(CommandList &commandList, uint32_t commandListIndex, uint32_t commandListCount) const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| FindCapableCrossQueueProducer(HardwareQueueClass hardwareQueueClass) | AZ::RHI::Scope | |
| FindCrossQueueProducer(HardwareQueueClass hardwareQueueClass) | AZ::RHI::Scope | |
| FindMoreCapableCrossQueueProducer() | AZ::RHI::Scope | |
| GetActivationFlags() const | AZ::RHI::Scope | |
| GetAttachments() const | AZ::RHI::Scope | |
| GetBufferAttachments() const | AZ::RHI::Scope | |
| GetConsumerByQueue(HardwareQueueClass hardwareQueueClass) const | AZ::RHI::Scope | |
| GetConsumerOnSameQueue() const | AZ::RHI::Scope | |
| GetDevice() const | AZ::RHI::Scope | |
| GetDeviceIndex() const | AZ::RHI::Scope | |
| GetEstimatedItemCount() const | AZ::RHI::Scope | |
| GetFencesToSignal() const | AZ::RHI::Scope | |
| GetFencesToWaitFor() const | AZ::RHI::Scope | |
| GetFrameGraph() const | AZ::RHI::Scope | |
| GetFrameGraphGroupId() const | AZ::RHI::Scope | |
| GetHardwareQueueClass() const | AZ::RHI::Scope | |
| GetId() const | AZ::RHI::Scope | |
| GetImageAttachments() const | AZ::RHI::Scope | |
| GetIndex() const | AZ::RHI::Scope | |
| GetMarkerLabel() const | AZ::RHI::Scope | |
| GetName() const | AZ::RHI::Object | |
| GetProducerByQueue(HardwareQueueClass hardwareQueueClass) const | AZ::RHI::Scope | |
| GetProducerOnSameQueue() const | AZ::RHI::Scope | |
| GetResolveAttachments() const | AZ::RHI::Scope | |
| GetResourcePoolResolves() const | AZ::RHI::Scope | |
| GetSignalFenceValue() const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| GetSwapChainsToPresent() const | AZ::RHI::Scope | |
| GetTransientAttachments() const | AZ::RHI::Scope | |
| GetWaitFences() const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| GetWaitFenceValueByQueue(RHI::HardwareQueueClass hardwareQueueClass) const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| HasSignalFence() const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| HasWaitFences() const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| Init(const ScopeId &scopeId, HardwareQueueClass hardwareQueueClass=HardwareQueueClass::Graphics) | AZ::RHI::Scope | |
| IsActive() const | AZ::RHI::Scope | |
| IsInitialized() const | AZ::RHI::Scope | |
| IsResourceDiscarded(const RHI::ImageScopeAttachment &scopeAttachment) const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| IsResourceDiscarded(const RHI::BufferScopeAttachment &scopeAttachment) const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| IsStateSupportedByQueue(D3D12_RESOURCE_STATES state) const (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| LinkProducerConsumerByQueues(Scope *producer, Scope *consumer) | AZ::RHI::Scope | static |
| m_useCount (defined in AZ::RHI::Object) | AZ::RHI::Object | mutableprotected |
| Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | protected |
| QueueAliasingBarrier(const D3D12_RESOURCE_ALIASING_BARRIER &aliasingBarrier, const BarrierOp::CommandListState *state=nullptr) | AZ::DX12::Scope | |
| QueueEpilogueTransition(const D3D12_RESOURCE_TRANSITION_BARRIER &transitionBarrier, const BarrierOp::CommandListState *state=nullptr) | AZ::DX12::Scope | |
| QueuePreDiscardTransition(const D3D12_RESOURCE_TRANSITION_BARRIER &transitionBarrier, const BarrierOp::CommandListState *state=nullptr) | AZ::DX12::Scope | |
| QueuePrologueTransition(const D3D12_RESOURCE_TRANSITION_BARRIER &transitionBarrier, const BarrierOp::CommandListState *state=nullptr) | AZ::DX12::Scope | |
| QueueResolveTransition(const D3D12_RESOURCE_TRANSITION_BARRIER &transitionBarrier, const BarrierOp::CommandListState *state=nullptr) | AZ::DX12::Scope | |
| QueueResourcePoolResolves(ResourcePoolDatabase &resourcePoolDatabase) | AZ::RHI::Scope | |
| release() const | AZ::RHI::Object | protected |
| SetDeviceIndex(int deviceIndex) | AZ::RHI::Scope | |
| SetHardwareQueueClass(HardwareQueueClass hardwareQueueClass) | AZ::RHI::Scope | |
| SetName(const Name &name) | AZ::RHI::Object | |
| SetSignalFenceValue(uint64_t fenceValue) (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| SetWaitFenceValueByQueue(RHI::HardwareQueueClass hardwareQueueClass, uint64_t fenceValue) (defined in AZ::DX12::Scope) | AZ::DX12::Scope | |
| Shutdown() override final | AZ::RHI::Scope | virtual |
| use_count() | AZ::RHI::Object | inline |
| ~Object()=default (defined in AZ::RHI::Object) | AZ::RHI::Object | virtual |
| ~Scope()=default (defined in AZ::RHI::Scope) | AZ::RHI::Scope | virtual |