Open 3D Engine Atom Gem API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
D3D12MA::Allocation Member List
This is the complete list of members for
D3D12MA::Allocation
, including all inherited members.
AllocatorPimpl
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
allocHandle
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
block
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
BlockMetadata_Linear
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
BlockVector
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
CommittedAllocationList
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
CommittedAllocationListItemTraits
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
D3D12MA_DELETE
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
DefragmentationContextPimpl
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
GetAlignment
() const
D3D12MA::Allocation
inline
GetHeap
() const
D3D12MA::Allocation
GetName
() const
D3D12MA::Allocation
inline
GetOffset
() const
D3D12MA::Allocation
GetPrivateData
() const
D3D12MA::Allocation
inline
GetResource
() const
D3D12MA::Allocation
inline
GetSize
() const
D3D12MA::Allocation
inline
heap
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
JsonWriter
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
list
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
m_Committed
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
m_Heap
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
m_Placed
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
next
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
PoolAllocator
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
friend
prev
(defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
ReleaseThis
() override (defined in
D3D12MA::Allocation
)
D3D12MA::Allocation
protected
SetName
(LPCWSTR Name)
D3D12MA::Allocation
SetPrivateData
(void *pPrivateData)
D3D12MA::Allocation
inline
SetResource
(ID3D12Resource *pResource)
D3D12MA::Allocation
WasZeroInitialized
() const
D3D12MA::Allocation
inline
Generated on Mon Oct 9 2023 13:49:08 for Open 3D Engine Atom Gem API Reference by
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