Open 3D Engine Atom Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- w -
WaitFence() :
AZ::RHI::FrameGraphInterface
WaitForIdle() :
AZ::RHI::Device
,
AZ::Vulkan::Queue
WaitForRender() :
AZ::RPI::ViewportContextNotifications
WaitForResolve() :
AZ::DX12::QueryPoolResolver
WaitForUpload() :
AZ::RPI::Buffer
,
AZ::RPI::Model
,
AZ::RPI::ModelLod
WaitOnAllResourceFences() :
AZ::Metal::Scope
WaitOnCpu() :
AZ::RHI::Fence
WaitOnCpuAsync() :
AZ::RHI::Fence
WaitToFinish() :
AZ::RHI::AsyncWorkQueue
WasZeroInitialized() :
D3D12MA::Allocation
Write() :
AZ::RPI::DynamicBuffer
WriteResourcePoolInfoToJson() :
AZ::RHI::RHIMemoryStatisticsInterface
,
AZ::RHI::RHISystem
WriteTemplateToFile() :
AZ::RPI::PassSystem
,
AZ::RPI::PassSystemInterface
WriteTextureSetting() :
ImageProcessingAtom::TextureSettings
WriteTimestamp() :
AZ::RHI::Query
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1.12.0