Open 3D Engine Atom Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented macros with links to the documentation:
CLIPPING_PRESERVES_ORDER :
MaskedOcclusionCulling.h
ENABLE_STATS :
MaskedOcclusionCulling.h
MOC_RECORDER_ENABLE :
MaskedOcclusionCulling.h
PRECISE_COVERAGE :
MaskedOcclusionCulling.h
QUICK_MASK :
MaskedOcclusionCulling.h
USE_AVX512 :
MaskedOcclusionCulling.h
USE_D3D :
MaskedOcclusionCulling.h
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1.12.0