Open 3D Engine Atom Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented namespace members with links to the namespaces they belong to:
BuildBounds() :
AZ::Render::SpotLightUtils
Default :
AZ::DX12::ShaderSubStage
,
AZ::Vulkan::ShaderSubStage
GetBulbPositionOffset() :
AZ::Render::SpotLightUtils
MaxConeRadians :
AZ::Render::SpotLightUtils
MaxProjectedShadowRadians :
AZ::Render::SpotLightUtils
UpdateShadowDescriptor() :
AZ::Render::SpotLightUtils
ValidateAndSetConeAngles() :
AZ::Render::SpotLightUtils
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1.12.0