Open 3D Engine AudioSystem Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented variables with links to the class documentation for each member:
HandlerPolicy :
Audio::MicrophoneRequests
m_autoUnloadFile :
Audio::SAudioInputConfig
m_bitsPerSample :
Audio::SAudioInputConfig
m_bufferSize :
Audio::SAudioInputConfig
m_isLocalized :
AudioControls::SControlDef
m_name :
AudioControls::SControlDef
m_numChannels :
Audio::SAudioInputConfig
m_parentControl :
AudioControls::SControlDef
m_path :
AudioControls::SControlDef
m_pending :
Audio::RaycastInfo
m_sampleRate :
Audio::SAudioInputConfig
m_sampleType :
Audio::SAudioInputConfig
m_sourceFilename :
Audio::SAudioInputConfig
m_sourceId :
Audio::SAudioInputConfig
m_sourceType :
Audio::SAudioInputConfig
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1.12.0