Open 3D Engine AudioSystem Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::SAudioInputConfig Member List

This is the complete list of members for Audio::SAudioInputConfig, including all inherited members.

GetSampleCountFromBufferSize() const (defined in Audio::SAudioInputConfig)Audio::SAudioInputConfiginline
m_autoUnloadFileAudio::SAudioInputConfig
m_bitsPerSampleAudio::SAudioInputConfig
m_bufferSizeAudio::SAudioInputConfig
m_numChannelsAudio::SAudioInputConfig
m_sampleRateAudio::SAudioInputConfig
m_sampleTypeAudio::SAudioInputConfig
m_sourceFilenameAudio::SAudioInputConfig
m_sourceIdAudio::SAudioInputConfig
m_sourceTypeAudio::SAudioInputConfig
SAudioInputConfig()=default (defined in Audio::SAudioInputConfig)Audio::SAudioInputConfig
SAudioInputConfig(AudioInputSourceType sourceType, const char *filename, bool autoUnloadFile=true) (defined in Audio::SAudioInputConfig)Audio::SAudioInputConfiginline
SAudioInputConfig(AudioInputSourceType sourceType, AZ::u32 sampleRate, AZ::u32 numChannels, AZ::u32 bitsPerSample, AudioInputSampleType sampleType) (defined in Audio::SAudioInputConfig)Audio::SAudioInputConfiginline
SetBufferSizeFromFrameCount(AZ::u32 frameCount) (defined in Audio::SAudioInputConfig)Audio::SAudioInputConfiginline