Open 3D Engine EMotionFX Gem API Reference
23.10.0
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EMotionFX::ActorManager Member List
This is the complete list of members for
EMotionFX::ActorManager
, including all inherited members.
BaseObject
()
EMotionFX::BaseObject
CheckIfIsActorInstanceRegistered
(ActorInstance *actorInstance)
EMotionFX::ActorManager
Create
() (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
static
DecreaseReferenceCount
()
MCore::MemoryObject
Delete
() override
EMotionFX::BaseObject
protected
virtual
Destroy
()
MCore::MemoryObject
DestroyAllActorInstances
() (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
DestroyAllActors
() (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
EMotionFXManager
(defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
friend
FindActorByFileName
(const char *fileName) const
EMotionFX::ActorManager
FindActorByID
(uint32 id) const
EMotionFX::ActorManager
FindActorByName
(const char *actorName) const
EMotionFX::ActorManager
FindActorIndex
(AZ::Data::AssetId assetId) const
EMotionFX::ActorManager
FindActorIndex
(const Actor *actor) const (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
FindActorIndexByFileName
(const char *filename) const
EMotionFX::ActorManager
FindActorIndexByName
(const char *actorName) const
EMotionFX::ActorManager
FindActorInstanceByID
(uint32 id) const
EMotionFX::ActorManager
FindActorInstanceIndex
(ActorInstance *actorInstance) const
EMotionFX::ActorManager
FindAssetIdByActorId
(uint32 id) const (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
GetActor
(size_t nr) const
EMotionFX::ActorManager
GetActorAsset
(size_t nr) const (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
GetActorInstance
(size_t nr) const
EMotionFX::ActorManager
inline
GetActorInstanceArray
() const
EMotionFX::ActorManager
GetFirstEditorActorInstance
() const
EMotionFX::ActorManager
GetNumActorInstances
() const
EMotionFX::ActorManager
inline
GetNumActors
() const
EMotionFX::ActorManager
inline
GetNumRootActorInstances
() const
EMotionFX::ActorManager
inline
GetReferenceCount
() const
MCore::MemoryObject
GetRootActorInstance
(size_t nr) const
EMotionFX::ActorManager
inline
GetScheduler
() const
EMotionFX::ActorManager
IncreaseReferenceCount
()
MCore::MemoryObject
Initializer
(defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
friend
LockActorInstances
() (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
LockActors
() (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
MemoryObject
()
MCore::MemoryObject
RegisterActor
(ActorAssetData actorAsset)
EMotionFX::ActorManager
RegisterActorInstance
(ActorInstance *actorInstance) (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
SetScheduler
(ActorUpdateScheduler *scheduler, bool delExisting=true)
EMotionFX::ActorManager
UnlockActorInstances
() (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
UnlockActors
() (defined in
EMotionFX::ActorManager
)
EMotionFX::ActorManager
UnregisterActor
(AZ::Data::AssetId actorAssetID)
EMotionFX::ActorManager
UnregisterActorInstance
(ActorInstance *instance)
EMotionFX::ActorManager
UnregisterActorInstance
(size_t nr)
EMotionFX::ActorManager
UnregisterAllActorInstances
()
EMotionFX::ActorManager
UnregisterAllActors
()
EMotionFX::ActorManager
UpdateActorInstances
(float timePassedInSeconds)
EMotionFX::ActorManager
UpdateActorInstanceStatus
(ActorInstance *actorInstance, bool lock=true)
EMotionFX::ActorManager
~BaseObject
()
EMotionFX::BaseObject
virtual
~MemoryObject
()
MCore::MemoryObject
virtual
Generated on Mon Oct 9 2023 13:49:17 for Open 3D Engine EMotionFX Gem API Reference by
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