Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::Importer Member List

This is the complete list of members for EMotionFX::Importer, including all inherited members.

AttributeEndianConverter typedefEMotionFX::Importer
BaseObject()EMotionFX::BaseObject
CheckFileType(const char *filename)EMotionFX::Importer
CheckFileType(MCore::File *file)EMotionFX::Importer
Create() (defined in EMotionFX::Importer)EMotionFX::Importerstatic
DecreaseReferenceCount()MCore::MemoryObject
Delete() overrideEMotionFX::BaseObjectprotectedvirtual
Destroy()MCore::MemoryObject
EFileType enum nameEMotionFX::Importer
EMotionFXManager (defined in EMotionFX::Importer)EMotionFX::Importerfriend
ExtractActorFileInfo(FileInfo *outInfo, const char *filename) const (defined in EMotionFX::Importer)EMotionFX::Importer
ExtractMotionFileInfo(FileInfo *outInfo, const char *filename) const (defined in EMotionFX::Importer)EMotionFX::Importer
FILETYPE_ACTOR enum valueEMotionFX::Importer
FILETYPE_ANIMGRAPH enum valueEMotionFX::Importer
FILETYPE_MOTION enum valueEMotionFX::Importer
FILETYPE_MOTIONSET enum valueEMotionFX::Importer
FILETYPE_NODEMAP enum valueEMotionFX::Importer
FILETYPE_UNKNOWN enum valueEMotionFX::Importer
FindSharedData(AZStd::vector< SharedData * > *sharedDataArray, uint32 type)EMotionFX::Importerstatic
GetLogDetails() constEMotionFX::Importer
GetLogging() constEMotionFX::Importer
GetReferenceCount() constMCore::MemoryObject
IncreaseReferenceCount()MCore::MemoryObject
Initializer (defined in EMotionFX::Importer)EMotionFX::Importerfriend
LoadActor(MCore::File *f, ActorSettings *settings=nullptr, const char *filename="")EMotionFX::Importer
LoadActor(AZStd::string filename, ActorSettings *settings=nullptr)EMotionFX::Importer
LoadActor(uint8 *memoryStart, size_t lengthInBytes, ActorSettings *settings=nullptr, const char *filename="")EMotionFX::Importer
LoadAnimGraph(AZStd::string, const AZ::ObjectStream::FilterDescriptor &loadFilter=AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES))EMotionFX::Importer
LoadAnimGraph(uint8 *memoryStart, size_t lengthInBytes)EMotionFX::Importer
LoadMotion(MCore::File *f, MotionSettings *settings=nullptr)EMotionFX::Importer
LoadMotion(AZStd::string filename, MotionSettings *settings=nullptr)EMotionFX::Importer
LoadMotion(uint8 *memoryStart, size_t lengthInBytes, MotionSettings *settings=nullptr)EMotionFX::Importer
LoadMotionSet(AZStd::string filename, MotionSetSettings *settings=nullptr, const AZ::ObjectStream::FilterDescriptor &loadFilter=AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES))EMotionFX::Importer
LoadMotionSet(uint8 *memoryStart, size_t lengthInBytes, MotionSetSettings *settings=nullptr)EMotionFX::Importer
LoadNodeMap(MCore::File *f, NodeMapSettings *settings=nullptr)EMotionFX::Importer
LoadNodeMap(AZStd::string filename, NodeMapSettings *settings=nullptr)EMotionFX::Importer
LoadNodeMap(uint8 *memoryStart, size_t lengthInBytes, NodeMapSettings *settings=nullptr)EMotionFX::Importer
MemoryObject()MCore::MemoryObject
RegisterChunkProcessor(ChunkProcessor *processorToRegister)EMotionFX::Importer
SetLogDetails(bool detailLoggingActive)EMotionFX::Importer
SetLoggingEnabled(bool enabled)EMotionFX::Importer
StandardAttributeEndianConvert(MCore::Attribute &attribute, MCore::Endian::EEndianType sourceEndianType)EMotionFX::Importerstatic
~BaseObject()EMotionFX::BaseObjectvirtual
~MemoryObject()MCore::MemoryObjectvirtual