Open 3D Engine EMotionFX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::MeshDeformer Member List

This is the complete list of members for EMotionFX::MeshDeformer, including all inherited members.

BaseObject()EMotionFX::BaseObject
Clone(Mesh *mesh) const =0EMotionFX::MeshDeformerpure virtual
DecreaseReferenceCount()MCore::MemoryObject
Delete() overrideEMotionFX::BaseObjectprotectedvirtual
Destroy()MCore::MemoryObject
GetIsEnabled() constEMotionFX::MeshDeformer
GetReferenceCount() constMCore::MemoryObject
GetSubType() const =0EMotionFX::MeshDeformerpure virtual
GetType() const =0EMotionFX::MeshDeformerpure virtual
IncreaseReferenceCount()MCore::MemoryObject
m_isEnabledEMotionFX::MeshDeformerprotected
m_meshEMotionFX::MeshDeformerprotected
MemoryObject()MCore::MemoryObject
MeshDeformer(Mesh *mesh)EMotionFX::MeshDeformerprotected
Reinitialize(Actor *actor, Node *node, size_t lodLevel, uint16 highestJointIndex)EMotionFX::MeshDeformervirtual
SetIsEnabled(bool enabled)EMotionFX::MeshDeformer
Update(ActorInstance *actorInstance, Node *node, float timeDelta)=0EMotionFX::MeshDeformerpure virtual
~BaseObject()EMotionFX::BaseObjectvirtual
~MemoryObject()MCore::MemoryObjectvirtual
~MeshDeformer()EMotionFX::MeshDeformerprotectedvirtual