BaseObject() | EMotionFX::BaseObject | |
CalcNodeTransform(const MotionInstance *instance, Transform *outTransform, Actor *actor, Node *node, float timeValue, bool enableRetargeting) | EMotionFX::Motion | |
DecreaseReferenceCount() | MCore::MemoryObject | |
Delete() override | EMotionFX::BaseObject | protectedvirtual |
Destroy() | MCore::MemoryObject | |
GetAutoUnregister() const | EMotionFX::Motion | |
GetCustomData() const | EMotionFX::Motion | |
GetDefaultPlayBackInfo() | EMotionFX::Motion | |
GetDefaultPlayBackInfo() const (defined in EMotionFX::Motion) | EMotionFX::Motion | |
GetDirtyFlag() const | EMotionFX::Motion | |
GetDuration() const (defined in EMotionFX::Motion) | EMotionFX::Motion | |
GetEventTable() const | EMotionFX::Motion | |
GetFileName() const | EMotionFX::Motion | |
GetFileNameString() const | EMotionFX::Motion | |
GetFileUnitType() const (defined in EMotionFX::Motion) | EMotionFX::Motion | |
GetID() const | EMotionFX::Motion | |
GetIsOwnedByRuntime() const (defined in EMotionFX::Motion) | EMotionFX::Motion | |
GetMotionData() const (defined in EMotionFX::Motion) | EMotionFX::Motion | |
GetMotionData() (defined in EMotionFX::Motion) | EMotionFX::Motion | |
GetMotionExtractionFlags() const | EMotionFX::Motion | |
GetMotionFPS() const | EMotionFX::Motion | |
GetName() const | EMotionFX::Motion | |
GetNameString() const | EMotionFX::Motion | |
GetReferenceCount() const | MCore::MemoryObject | |
GetRootMotionExtractionData() const (defined in EMotionFX::Motion) | EMotionFX::Motion | |
GetUnitType() const (defined in EMotionFX::Motion) | EMotionFX::Motion | |
IncreaseReferenceCount() | MCore::MemoryObject | |
m_autoUnregister | EMotionFX::Motion | protected |
m_customData | EMotionFX::Motion | protected |
m_defaultPlayBackInfo | EMotionFX::Motion | protected |
m_dirtyFlag | EMotionFX::Motion | protected |
m_eventTable | EMotionFX::Motion | protected |
m_extractionFlags | EMotionFX::Motion | protected |
m_fileName | EMotionFX::Motion | protected |
m_fileUnitType | EMotionFX::Motion | protected |
m_id | EMotionFX::Motion | protected |
m_motionData | EMotionFX::Motion | protected |
m_motionFps | EMotionFX::Motion | protected |
m_nameId | EMotionFX::Motion | protected |
m_rootMotionExtractionData | EMotionFX::Motion | protected |
m_unitType | EMotionFX::Motion | protected |
MemoryObject() | MCore::MemoryObject | |
Motion(const char *name) (defined in EMotionFX::Motion) | EMotionFX::Motion | |
SamplePose(Pose *outputPose, const MotionDataSampleSettings &sampleSettings) (defined in EMotionFX::Motion) | EMotionFX::Motion | |
Scale(float scaleFactor) | EMotionFX::Motion | |
ScaleToUnitType(MCore::Distance::EUnitType targetUnitType) | EMotionFX::Motion | |
SetAutoUnregister(bool enabled) | EMotionFX::Motion | |
SetCustomData(void *dataPointer) | EMotionFX::Motion | |
SetDefaultPlayBackInfo(const PlayBackInfo &playBackInfo) | EMotionFX::Motion | |
SetDirtyFlag(bool dirty) | EMotionFX::Motion | |
SetEventTable(AZStd::unique_ptr< MotionEventTable > eventTable) | EMotionFX::Motion | |
SetFileName(const char *filename) | EMotionFX::Motion | |
SetFileUnitType(MCore::Distance::EUnitType unitType) (defined in EMotionFX::Motion) | EMotionFX::Motion | |
SetID(uint32 id) | EMotionFX::Motion | |
SetIsOwnedByRuntime(bool isOwnedByRuntime) | EMotionFX::Motion | |
SetMotionData(MotionData *motionData, bool delOldFromMem=true) (defined in EMotionFX::Motion) | EMotionFX::Motion | |
SetMotionExtractionFlags(EMotionExtractionFlags flags) | EMotionFX::Motion | |
SetMotionFPS(float motionFPS) | EMotionFX::Motion | |
SetName(const char *name) | EMotionFX::Motion | |
SetRetargetSource(Actor *actor) | EMotionFX::Motion | inlinevirtual |
SetRootMotionExtractionData(AZStd::shared_ptr< RootMotionExtractionData > data) (defined in EMotionFX::Motion) | EMotionFX::Motion | |
SetUnitType(MCore::Distance::EUnitType unitType) (defined in EMotionFX::Motion) | EMotionFX::Motion | |
Update(const Pose *inputPose, Pose *outputPose, MotionInstance *instance) | EMotionFX::Motion | |
UpdateDuration() (defined in EMotionFX::Motion) | EMotionFX::Motion | |
~BaseObject() | EMotionFX::BaseObject | virtual |
~MemoryObject() | MCore::MemoryObject | virtual |
~Motion() (defined in EMotionFX::Motion) | EMotionFX::Motion | virtual |