This is the complete list of members for EMotionFX::MotionLinkCache, including all inherited members.
| EventHandler()=default (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | |
| FindMotionLinkData(const Actor *actor) const (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache | |
| GetNumEntries() const (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache | inline | 
| MotionLinkCache() (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache | |
| MotionLinkCache(const MotionLinkCache &)=delete (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache | |
| MotionLinkCache(MotionLinkCache &&)=delete (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache | |
| OnChangedActiveState(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnChangedPauseState(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnCreateActor(Actor *actor) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnCreateAnimGraph(AnimGraph *animGraph) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnCreateAnimGraphInstance(AnimGraphInstance *animGraphInstance) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnCreatedNode(AnimGraph *animGraph, AnimGraphNode *node) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnCreateMotion(Motion *motion) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnCreateMotionInstance(MotionInstance *motionInstance) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnCreateMotionSet(MotionSet *motionSet) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnCreateMotionSystem(MotionSystem *motionSystem) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnCustomEvent(uint32 eventType, void *data) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnDeleteAnimGraph(AnimGraph *animGraph) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnDeleteAnimGraphInstance(AnimGraphInstance *animGraphInstance) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnDeleteMotion(Motion *motion) | EMotionFX::EventHandler | inlinevirtual | 
| OnDeleteMotionInstance(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnDeleteMotionSet(MotionSet *motionSet) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnDeleteMotionSystem(MotionSystem *motionSystem) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnDrawTriangle(const AZ::Vector3 &posA, const AZ::Vector3 &posB, const AZ::Vector3 &posC, const AZ::Vector3 &normalA, const AZ::Vector3 &normalB, const AZ::Vector3 &normalC, uint32 color) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnDrawTriangles() (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnEndTransition(AnimGraphInstance *animGraphInstance, AnimGraphStateTransition *transition) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnEvent(const EventInfo &eventInfo) | EMotionFX::EventHandler | inlinevirtual | 
| OnHasLooped(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnHasReachedMaxNumLoops(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnHasReachedMaxPlayTime(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnInputPortsChanged(AnimGraphNode *node, const AZStd::vector< AZStd::string > &newInputPorts, const AZStd::string &memberName, const AZStd::vector< AZStd::string > &memberValue) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnIsFrozenAtLastFrame(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnOutputPortsChanged(AnimGraphNode *node, const AZStd::vector< AZStd::string > &newOutputPorts, const AZStd::string &memberName, const AZStd::vector< AZStd::string > &memberValue) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnPlayMotion(Motion *motion, PlayBackInfo *info) | EMotionFX::EventHandler | inlinevirtual | 
| OnPostCreateActor(Actor *actor) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnProgressEnd() (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnProgressStart() (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnProgressText(const char *text) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnProgressValue(float percentage) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnQueueMotionInstance(MotionInstance *motionInstance, PlayBackInfo *info) | EMotionFX::EventHandler | inlinevirtual | 
| OnRayIntersectionTest(const AZ::Vector3 &start, const AZ::Vector3 &end, IntersectionInfo *outIntersectInfo) | EMotionFX::EventHandler | inlinevirtual | 
| OnRemovedChildNode(AnimGraph *animGraph, AnimGraphNode *parentNode) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnRemoveNode(AnimGraph *animGraph, AnimGraphNode *nodeToRemove) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnRenamedNode(AnimGraph *animGraph, AnimGraphNode *node, const AZStd::string &oldName) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnScaleActorData(Actor *actor, float scaleFactor) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnScaleMotionData(Motion *motion, float scaleFactor) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnSetVisualManipulatorOffset(AnimGraphInstance *animGraphInstance, size_t paramIndex, const AZ::Vector3 &offset) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnSimulatePhysics(float timeDelta) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnStartBlending(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnStartMotionInstance(MotionInstance *motionInstance, PlayBackInfo *info) | EMotionFX::EventHandler | inlinevirtual | 
| OnStartTransition(AnimGraphInstance *animGraphInstance, AnimGraphStateTransition *transition) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnStateEnd(AnimGraphInstance *animGraphInstance, AnimGraphNode *state) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnStateEnter(AnimGraphInstance *animGraphInstance, AnimGraphNode *state) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnStateEntering(AnimGraphInstance *animGraphInstance, AnimGraphNode *state) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnStateExit(AnimGraphInstance *animGraphInstance, AnimGraphNode *state) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnStop(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnStopBlending(MotionInstance *motionInstance) | EMotionFX::EventHandler | inlinevirtual | 
| OnSubProgressText(const char *text) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| OnSubProgressValue(float percentage) (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | inlinevirtual | 
| operator=(const MotionLinkCache &)=delete (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache | |
| operator=(MotionLinkCache &&)=delete (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache | |
| Register(const Actor *actor, AZStd::unique_ptr< const MotionLinkData > data) (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache | |
| ~EventHandler()=default (defined in EMotionFX::EventHandler) | EMotionFX::EventHandler | virtual | 
| ~MotionLinkCache() override (defined in EMotionFX::MotionLinkCache) | EMotionFX::MotionLinkCache |