Open 3D Engine EMotionFX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::MotionManager Member List

This is the complete list of members for EMotionFX::MotionManager, including all inherited members.

AddMotion(Motion *motion)EMotionFX::MotionManager
AddMotionSet(MotionSet *motionSet)EMotionFX::MotionManager
BaseObject()EMotionFX::BaseObject
CalcNumRootMotionSets() constEMotionFX::MotionManager
Clear(bool delFromMemory=true) (defined in EMotionFX::MotionManager)EMotionFX::MotionManager
Create() (defined in EMotionFX::MotionManager)EMotionFX::MotionManagerstatic
DecreaseReferenceCount()MCore::MemoryObject
Delete() overrideEMotionFX::BaseObjectprotectedvirtual
Destroy()MCore::MemoryObject
EMotionFXManager (defined in EMotionFX::MotionManager)EMotionFX::MotionManagerfriend
FindMotionByFileName(const char *fileName, bool isTool=true) constEMotionFX::MotionManager
FindMotionByID(uint32 id) constEMotionFX::MotionManager
FindMotionByName(const char *motionName, bool isTool=true) constEMotionFX::MotionManager
FindMotionIndex(Motion *motion) constEMotionFX::MotionManager
FindMotionIndexByFileName(const char *fileName, bool isTool=true) constEMotionFX::MotionManager
FindMotionIndexByID(uint32 id) constEMotionFX::MotionManager
FindMotionIndexByName(const char *motionName, bool isTool=true) constEMotionFX::MotionManager
FindMotionSetByFileName(const char *fileName, bool isTool=true) constEMotionFX::MotionManager
FindMotionSetByID(uint32 id) constEMotionFX::MotionManager
FindMotionSetByName(const char *name, bool isOwnedByRuntime=false) constEMotionFX::MotionManager
FindMotionSetIndex(MotionSet *motionSet) constEMotionFX::MotionManager
FindMotionSetIndexByID(uint32 id) constEMotionFX::MotionManager
FindMotionSetIndexByName(const char *name, bool isTool=true) constEMotionFX::MotionManager
FindRootMotionSet(size_t index)EMotionFX::MotionManager
GetMotion(size_t index) constEMotionFX::MotionManagerinline
GetMotionDataFactory() (defined in EMotionFX::MotionManager)EMotionFX::MotionManager
GetMotionDataFactory() const (defined in EMotionFX::MotionManager)EMotionFX::MotionManager
GetMotionSet(size_t index) constEMotionFX::MotionManagerinline
GetNumMotions() constEMotionFX::MotionManagerinline
GetNumMotionSets() constEMotionFX::MotionManagerinline
GetReferenceCount() constMCore::MemoryObject
IncreaseReferenceCount()MCore::MemoryObject
Initializer (defined in EMotionFX::MotionManager)EMotionFX::MotionManagerfriend
Lock() (defined in EMotionFX::MotionManager)EMotionFX::MotionManager
MemoryObject()MCore::MemoryObject
RemoveMotion(Motion *motion, bool delFromMemory=true)EMotionFX::MotionManager
RemoveMotionByFileName(const char *fileName, bool delFromMemory=true, bool isTool=true)EMotionFX::MotionManager
RemoveMotionByID(uint32 id, bool delFromMemory=true)EMotionFX::MotionManager
RemoveMotionByName(const char *motionName, bool delFromMemory=true, bool isTool=true)EMotionFX::MotionManager
RemoveMotionSet(MotionSet *motionSet, bool delFromMemory=true) (defined in EMotionFX::MotionManager)EMotionFX::MotionManager
RemoveMotionSetByID(uint32 id, bool delFromMemory=true) (defined in EMotionFX::MotionManager)EMotionFX::MotionManager
RemoveMotionSetByName(const char *motionName, bool delFromMemory=true, bool isTool=true) (defined in EMotionFX::MotionManager)EMotionFX::MotionManager
Unlock() (defined in EMotionFX::MotionManager)EMotionFX::MotionManager
~BaseObject()EMotionFX::BaseObjectvirtual
~MemoryObject()MCore::MemoryObjectvirtual