This is the complete list of members for EMotionFX::MotionSet, including all inherited members.
AddChildSet(MotionSet *motionSet) | EMotionFX::MotionSet | |
AddMotionEntry(MotionEntry *motionEntry) | EMotionFX::MotionSet | |
BuildIdStringList(AZStd::vector< AZStd::string > &idStrings) const | EMotionFX::MotionSet | |
Clear() | EMotionFX::MotionSet | |
ConstructMotionFilename(const MotionEntry *motionEntry) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
FindMotionEntry(const Motion *motion) const | EMotionFX::MotionSet | |
FindMotionEntryById(const AZStd::string &motionId) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
FindRootMotionSet() const | EMotionFX::MotionSet | |
GetAutoUnregister() const | EMotionFX::MotionSet | |
GetCallback() const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
GetChildSet(size_t index) const | EMotionFX::MotionSet | |
GetDirtyFlag() const | EMotionFX::MotionSet | |
GetFilename() const | EMotionFX::MotionSet | |
GetFilenameString() const | EMotionFX::MotionSet | |
GetID() const | EMotionFX::MotionSet | |
GetIsOwnedByAsset() const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
GetIsOwnedByRuntime() const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
GetMotionEntries() const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
GetName() const | EMotionFX::MotionSet | |
GetNameString() const | EMotionFX::MotionSet | |
GetNumChildSets() const | EMotionFX::MotionSet | |
GetNumMorphMotions() const | EMotionFX::MotionSet | |
GetNumMotionEntries() const | EMotionFX::MotionSet | inline |
GetParentSet() const | EMotionFX::MotionSet | |
LoadFromBuffer(const void *buffer, const AZStd::size_t length, AZ::SerializeContext *context) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | static |
LoadFromFile(const AZStd::string &filename, AZ::SerializeContext *context, const AZ::ObjectStream::FilterDescriptor &loadFilter=AZ::ObjectStream::FilterDescriptor(nullptr, AZ::ObjectStream::FILTERFLAG_IGNORE_UNKNOWN_CLASSES)) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | static |
LoadMotion(MotionEntry *entry) const | EMotionFX::MotionSet | |
Log() (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
MotionEntries typedef | EMotionFX::MotionSet | |
MotionSet() | EMotionFX::MotionSet | |
MotionSet(const char *name, MotionSet *parent=nullptr) | EMotionFX::MotionSet | |
Preload() | EMotionFX::MotionSet | |
RecursiveFindMotionById(const AZStd::string &motionId, bool loadOnDemand=true) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
RecursiveFindMotionEntryById(const AZStd::string &motionId) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
RecursiveFindMotionSetByName(const AZStd::string &motionSetName, bool isOwnedByRuntime=false) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
RecursiveGetMotions(AZStd::unordered_set< Motion * > &childMotions) const | EMotionFX::MotionSet | |
RecursiveGetMotionSets(AZStd::vector< const MotionSet * > &childMotionSets, bool isOwnedByRuntime=false) const | EMotionFX::MotionSet | |
Reflect(AZ::ReflectContext *context) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | static |
Reload() | EMotionFX::MotionSet | |
RemoveChildSetByID(uint32 childSetID) | EMotionFX::MotionSet | |
RemoveMotionEntry(MotionEntry *motionEntry) | EMotionFX::MotionSet | |
ReserveMotionEntries(size_t numMotionEntries) | EMotionFX::MotionSet | |
SaveToFile(const AZStd::string &filename, AZ::SerializeContext *context) const (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
SetAutoUnregister(bool enabled) | EMotionFX::MotionSet | |
SetCallback(MotionSetCallback *callback, bool delExistingOneFromMem=true) (defined in EMotionFX::MotionSet) | EMotionFX::MotionSet | |
SetDirtyFlag(bool dirty) | EMotionFX::MotionSet | |
SetFilename(const char *filename) | EMotionFX::MotionSet | |
SetID(uint32 id) | EMotionFX::MotionSet | |
SetIsOwnedByAsset(bool isOwnedByAsset) | EMotionFX::MotionSet | |
SetIsOwnedByRuntime(bool isOwnedByRuntime) | EMotionFX::MotionSet | |
SetMotionEntryId(MotionEntry *motionEntry, const AZStd::string &newMotionId) | EMotionFX::MotionSet | |
SetName(const char *name) | EMotionFX::MotionSet | |
~MotionSet() | EMotionFX::MotionSet | virtual |