ActorUpdateScheduler() | EMotionFX::ActorUpdateScheduler | inlineprotected |
Clear() override | EMotionFX::SingleThreadScheduler | inlinevirtual |
Create() | EMotionFX::SingleThreadScheduler | static |
DecreaseReferenceCount() | MCore::RefCounted | |
Delete() (defined in MCore::RefCounted) | MCore::RefCounted | protectedvirtual |
Destroy() | MCore::RefCounted | |
Execute(float timePassedInSeconds) override | EMotionFX::SingleThreadScheduler | virtual |
GetName() const override | EMotionFX::SingleThreadScheduler | inlinevirtual |
GetNumSampledActorInstances() const (defined in EMotionFX::ActorUpdateScheduler) | EMotionFX::ActorUpdateScheduler | inline |
GetNumUpdatedActorInstances() const (defined in EMotionFX::ActorUpdateScheduler) | EMotionFX::ActorUpdateScheduler | inline |
GetNumVisibleActorInstances() const (defined in EMotionFX::ActorUpdateScheduler) | EMotionFX::ActorUpdateScheduler | inline |
GetReferenceCount() const | MCore::RefCounted | |
GetType() const override | EMotionFX::SingleThreadScheduler | inlinevirtual |
IncreaseReferenceCount() | MCore::RefCounted | |
m_numSampled (defined in EMotionFX::ActorUpdateScheduler) | EMotionFX::ActorUpdateScheduler | protected |
m_numUpdated (defined in EMotionFX::ActorUpdateScheduler) | EMotionFX::ActorUpdateScheduler | protected |
m_numVisible (defined in EMotionFX::ActorUpdateScheduler) | EMotionFX::ActorUpdateScheduler | protected |
Print() | EMotionFX::ActorUpdateScheduler | inlinevirtual |
RecursiveExecuteActorInstance(ActorInstance *actorInstance, float timePassedInSeconds) | EMotionFX::SingleThreadScheduler | protected |
RecursiveInsertActorInstance(ActorInstance *actorInstance, size_t startStep=0) override | EMotionFX::SingleThreadScheduler | inlinevirtual |
RecursiveRemoveActorInstance(ActorInstance *actorInstance, size_t startStep=0) override | EMotionFX::SingleThreadScheduler | inlinevirtual |
RefCounted() | MCore::RefCounted | |
RemoveActorInstance(ActorInstance *actorInstance, size_t startStep=0) override | EMotionFX::SingleThreadScheduler | inlinevirtual |
SingleThreadScheduler() | EMotionFX::SingleThreadScheduler | protected |
TYPE_ID enum value (defined in EMotionFX::SingleThreadScheduler) | EMotionFX::SingleThreadScheduler | |
~ActorUpdateScheduler() | EMotionFX::ActorUpdateScheduler | inlineprotectedvirtual |
~RefCounted() | MCore::RefCounted | virtual |
~SingleThreadScheduler() | EMotionFX::SingleThreadScheduler | protectedvirtual |