Open 3D Engine EMotionFX Gem API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::Skeleton Member List
This is the complete list of members for
EMotionFX::Skeleton
, including all inherited members.
AddNode
(Node *node) (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
AddRootNode
(size_t nodeIndex)
EMotionFX::Skeleton
BaseObject
()
EMotionFX::BaseObject
CalcHierarchyDepthForNode
(size_t nodeIndex) const (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
Clone
() (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
Create
() (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
static
DecreaseReferenceCount
()
MCore::MemoryObject
Delete
() override
EMotionFX::BaseObject
protected
virtual
Destroy
()
MCore::MemoryObject
FindNodeAndIndexByName
(const AZStd::string &name, size_t &outIndex) const
EMotionFX::Skeleton
FindNodeByID
(size_t id) const
EMotionFX::Skeleton
FindNodeByName
(const char *name) const
EMotionFX::Skeleton
FindNodeByName
(const AZStd::string &name) const (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
FindNodeByNameNoCase
(const char *name) const
EMotionFX::Skeleton
GetBindPose
() const (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
inline
GetBindPose
() (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
inline
GetNode
(size_t index) const (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
inline
GetNumNodes
() const (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
inline
GetNumRootNodes
() const
EMotionFX::Skeleton
inline
GetReferenceCount
() const
MCore::MemoryObject
GetRootNodeIndex
(size_t nr) const
EMotionFX::Skeleton
inline
IncreaseReferenceCount
()
MCore::MemoryObject
LogNodes
() (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
MemoryObject
()
MCore::MemoryObject
RemoveAllNodes
(bool delFromMem=true) (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
RemoveAllRootNodes
()
EMotionFX::Skeleton
RemoveNode
(size_t nodeIndex, bool delFromMem=true) (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
RemoveRootNode
(size_t nr)
EMotionFX::Skeleton
ReserveNodes
(size_t numNodes) (defined in
EMotionFX::Skeleton
)
EMotionFX::Skeleton
ReserveRootNodes
(size_t numNodes)
EMotionFX::Skeleton
SetNode
(size_t index, Node *node)
EMotionFX::Skeleton
SetNumNodes
(size_t numNodes)
EMotionFX::Skeleton
UpdateNodeIndexValues
(size_t startNode=0)
EMotionFX::Skeleton
~BaseObject
()
EMotionFX::BaseObject
virtual
~MemoryObject
()
MCore::MemoryObject
virtual
Generated on Mon Oct 9 2023 13:49:19 for Open 3D Engine EMotionFX Gem API Reference by
1.9.6