Open 3D Engine EMotionFX Gem API Reference 23.10.0
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EMotionFX::TransformData Member List

This is the complete list of members for EMotionFX::TransformData, including all inherited members.

BaseObject()EMotionFX::BaseObject
Create()EMotionFX::TransformDatastatic
DecreaseReferenceCount()MCore::MemoryObject
Delete() overrideEMotionFX::BaseObjectprotectedvirtual
Destroy()MCore::MemoryObject
EMFX_SCALECODE(void SetBindPoseLocalScaleInherit(size_t nodeIndex, const AZ::Vector3 &scale);void SetBindPoseLocalScale(size_t nodeIndex, const AZ::Vector3 &scale);) MCORE_INLINE const ActorInstance *GetActorInstance() const (defined in EMotionFX::TransformData)EMotionFX::TransformDatainline
ENodeFlags enum nameEMotionFX::TransformData
FLAG_HASSCALE enum valueEMotionFX::TransformData
GetBindPose() const (defined in EMotionFX::TransformData)EMotionFX::TransformDatainline
GetCurrentPose() const (defined in EMotionFX::TransformData)EMotionFX::TransformDatainline
GetCurrentPose() (defined in EMotionFX::TransformData)EMotionFX::TransformDatainline
GetNumTransforms() const (defined in EMotionFX::TransformData)EMotionFX::TransformDatainline
GetReferenceCount() constMCore::MemoryObject
GetSkinningMatrices()EMotionFX::TransformDatainline
GetSkinningMatrices() constEMotionFX::TransformDatainline
IncreaseReferenceCount()MCore::MemoryObject
InitForActorInstance(ActorInstance *actorInstance)EMotionFX::TransformData
MakeBindPoseTransformsUnique() (defined in EMotionFX::TransformData)EMotionFX::TransformData
MemoryObject()MCore::MemoryObject
Release()EMotionFX::TransformData
ResetToBindPoseTransformation(size_t nodeIndex)EMotionFX::TransformDatainline
ResetToBindPoseTransformations()EMotionFX::TransformDatainline
SetNumMorphWeights(size_t numMorphWeights) (defined in EMotionFX::TransformData)EMotionFX::TransformData
~BaseObject()EMotionFX::BaseObjectvirtual
~MemoryObject()MCore::MemoryObjectvirtual