Open 3D Engine EMotionFX Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- i -
Identity() :
MCore::DualQuaternion
IncreaseReferenceCount() :
MCore::RefCounted
Influences() :
EMotionFX::MorphTarget
,
EMotionFX::MorphTargetStandard
Init() :
EMotionFX::Initializer
,
EMotionFX::KeyTrackLinearDynamic< ReturnType, StorageType >
,
EMotionFX::MorphSetupInstance
,
MCore::BoundingSphere
,
MCore::HaltonSequence
,
MCore::Initializer
InitAssetFolderPaths() :
EMotionFX::EMotionFXManager
InitForActorInstance() :
EMotionFX::TransformData
InitForNode() :
EMStudio::NodePaletteModelUpdater
InitFrom() :
EMotionFX::AnimGraphNodeGroup
InitFromPlayBackInfo() :
EMotionFX::MotionInstance
InitFromPose() :
EMotionFX::MorphTarget
,
EMotionFX::MorphTargetStandard
InitJointMap() :
EMotionFX::AttachmentSkin
InitLogLevels() :
MCore::LogManager
InitSyntax() :
CommandSystem::CommandAddTransitionCondition
,
CommandSystem::CommandAdjustMotion
,
CommandSystem::CommandAdjustMotionEvent
,
CommandSystem::CommandAdjustMotionEventTrack
,
CommandSystem::CommandAdjustNodeGroup
,
CommandSystem::CommandAdjustTransitionCondition
,
CommandSystem::CommandAnimGraphAddStateAction
,
CommandSystem::CommandAnimGraphAddTransitionAction
,
CommandSystem::CommandAnimGraphAdjustNodeGroup
,
CommandSystem::CommandAnimGraphAdjustTransition
,
CommandSystem::CommandAnimGraphRemoveStateAction
,
CommandSystem::CommandAnimGraphRemoveTransitionAction
,
CommandSystem::CommandClearMotionEvents
,
CommandSystem::CommandCreateMotionEvent
,
CommandSystem::CommandCreateMotionEventTrack
,
CommandSystem::CommandRemoveTransitionCondition
,
EMotionFX::CommandAddCollider
,
EMotionFX::CommandAddRagdollJoint
,
EMotionFX::CommandAddSimulatedJoints
,
EMotionFX::CommandAddSimulatedObject
,
EMotionFX::CommandAdjustRagdollJoint
,
EMotionFX::CommandAdjustSimulatedJoint
,
EMotionFX::CommandAdjustSimulatedObject
,
EMotionFX::CommandRemoveCollider
,
EMotionFX::CommandRemoveRagdollJoint
,
EMotionFX::CommandRemoveSimulatedJoints
,
EMotionFX::CommandRemoveSimulatedObject
,
EMStudio::SourceControlCommand
,
MCore::Command
InsertDeformer() :
EMotionFX::MeshDeformerStack
InsertLayerPass() :
EMotionFX::MotionLayerSystem
InsertLODLevel() :
EMotionFX::Actor
InsertParameter() :
EMotionFX::AnimGraph
,
EMotionFX::GroupParameter
InsertSubMesh() :
EMotionFX::Mesh
Interpolate() :
EMotionFX::KeyTrackLinearDynamic< ReturnType, StorageType >
Intersects() :
EMotionFX::Mesh
,
MCore::BoundingSphere
,
MCore::Ray
IntersectsCollisionMesh() :
EMotionFX::ActorInstance
IntersectsMesh() :
EMotionFX::ActorInstance
InvalidateEditorValues() :
EMotionFX::JointLimitRotationManipulators
,
EMotionFX::JointSwingLimitManipulators
,
EMotionFX::JointTwistLimitManipulators
,
EMotionFX::PhysicsSetupManipulatorsBase
InvalidateUniqueDatas() :
EMotionFX::AnimGraphObject
Inverse() :
MCore::DualQuaternion
Inversed() :
MCore::DualQuaternion
InvSqrt() :
MCore::Math
IsAnimGraphActive() :
EMStudio::AnimGraphPlugin
IsExecuting() :
MCore::CommandManager
IsFloatEqual() :
MCore::Math
IsFloatZero() :
MCore::Math
IsNameEditOngoing() :
EMotionFX::AnimGraphNodeGroup
IsNegative() :
MCore::Math
IsPositive() :
MCore::Math
IsReady() :
EMotionFX::Actor
IsTransitionActive() :
EMotionFX::AnimGraphStateMachine
IsTransitioning() :
EMotionFX::AnimGraphStateMachine
IsValid() :
EMotionFX::ObjectId
Generated on Wed Apr 23 2025 10:47:59 for Open 3D Engine EMotionFX Gem API Reference by
1.12.0