Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CUndoAnimKeySelection Member List

This is the complete list of members for CUndoAnimKeySelection, including all inherited members.

CUndoAnimKeySelection(CUiAnimViewSequence *pSequence) (defined in CUndoAnimKeySelection)CUndoAnimKeySelection
CUndoAnimKeySelection(CUiAnimViewTrack *pTrack) (defined in CUndoAnimKeySelection)CUndoAnimKeySelectionprotected
CUndoTrackObject (defined in CUndoAnimKeySelection)CUndoAnimKeySelectionfriend
GetDescription() overrideCUndoAnimKeySelectioninlineprotectedvirtual
GetObjectName() (defined in UiAnimUndoObject)UiAnimUndoObjectinlinevirtual
GetSize() overrideCUndoAnimKeySelectioninlineprotectedvirtual
IsChanged(unsigned int &compareValue) const (defined in UiAnimUndoObject)UiAnimUndoObjectinlinevirtual
IsSelectionChanged() const (defined in CUndoAnimKeySelection)CUndoAnimKeySelection
m_pSequence (defined in CUndoAnimKeySelection)CUndoAnimKeySelectionprotected
m_redoKeyStates (defined in CUndoAnimKeySelection)CUndoAnimKeySelectionprotected
m_undoKeyStates (defined in CUndoAnimKeySelection)CUndoAnimKeySelectionprotected
Redo() overrideCUndoAnimKeySelectionprotectedvirtual
Release()UiAnimUndoObjectinlinevirtual
RestoreKeyStates(CUiAnimViewSequence *pSequence, const std::vector< bool > keyStates) (defined in CUndoAnimKeySelection)CUndoAnimKeySelectionprotected
SaveKeyStates(CUiAnimViewSequence *pSequence) const (defined in CUndoAnimKeySelection)CUndoAnimKeySelectionprotected
UiAnimUndoObject() (defined in UiAnimUndoObject)UiAnimUndoObjectinline
Undo(bool bUndo) overrideCUndoAnimKeySelectionprotectedvirtual
~UiAnimUndoObject() (defined in UiAnimUndoObject)UiAnimUndoObjectinlinevirtual