This is the complete list of members for UiAnimationSystem, including all inherited members.
AbortSequence(IUiAnimSequence *seq, bool bLeaveTime=false) override | UiAnimationSystem | virtual |
AddSequence(IUiAnimSequence *pSequence) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
AddUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
Callback(IUiAnimationCallback::ECallbackReason Reason, IUiAnimNode *pNode) (defined in UiAnimationSystem) | UiAnimationSystem | |
CreateSequence(const char *sequence, bool bLoad=false, uint32 id=0) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
CreateTrack(EUiAnimCurveType type) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
ESequenceStopBehavior enum name (defined in IUiAnimationSystem) | IUiAnimationSystem | |
eSSB_GotoEndTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
eSSB_GotoStartTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
eSSB_LeaveTime enum value (defined in IUiAnimationSystem) | IUiAnimationSystem | |
FindSequence(const char *sequence) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
FindSequenceById(uint32 id) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetCallback() override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
GetNodeTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetNumPlayingSequences() const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetNumSequences() const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetParamTypeFromString(const char *pString) const =0 (defined in IUiAnimationSystem) | IUiAnimationSystem | pure virtual |
GetParamTypeName(const CUiAnimParamType &animParamType) (defined in UiAnimationSystem) | UiAnimationSystem | |
GetPlayingSequence(int i) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetPlayingSpeed(IUiAnimSequence *pSeq) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetPlayingTime(IUiAnimSequence *pSeq) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetSequence(int i) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetSequenceStopBehavior() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetStartEndTime(IUiAnimSequence *pSeq, float &fStartTime, float &fEndTime) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GetSystem() override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
GoToFrame(const char *seqName, float targetFrame) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
GrabNextSequenceId() override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
InitPostLoad(bool remapIds, LyShine::EntityIdMap *entityIdMap) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
IsCutScenePlaying() const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
IsPlaying(IUiAnimSequence *seq) const override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
IsRecording() const override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
Load(const char *pszFile, const char *pszMission) override | UiAnimationSystem | virtual |
LoadSequence(const char *pszFilePath) (defined in UiAnimationSystem) | UiAnimationSystem | |
LoadSequence(XmlNodeRef &xmlNode, bool bLoadEmpty=true) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
NotifyTrackEventListeners(const char *eventName, const char *valueName, IUiAnimSequence *pSequence) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
OnCameraCut() (defined in UiAnimationSystem) | UiAnimationSystem | |
OnCameraRenamed(const char *before, const char *after) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
OnSequenceRenamed(const char *before, const char *after) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
Pause(bool bPause) (defined in UiAnimationSystem) | UiAnimationSystem | |
Pause() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
PlayOnLoadSequences() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
PlaySequence(const char *sequence, IUiAnimSequence *parentSeq=NULL, bool bResetFX=true, bool bTrackedSequence=false, float startTime=-FLT_MAX, float endTime=-FLT_MAX) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
PlaySequence(IUiAnimSequence *seq, IUiAnimSequence *parentSeq=NULL, bool bResetFX=true, bool bTrackedSequence=false, float startTime=-FLT_MAX, float endTime=-FLT_MAX) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
PostUpdate(const float dt) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
PreUpdate(const float dt) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
Reflect(AZ::SerializeContext *serializeContext) (defined in UiAnimationSystem) | UiAnimationSystem | static |
Release() override | UiAnimationSystem | inlinevirtual |
RemoveAllSequences() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
RemoveSequence(IUiAnimSequence *pSequence) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
RemoveUiAnimationListener(IUiAnimSequence *pSequence, IUiAnimationListener *pListener) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
Render() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
Reset(bool bPlayOnReset, bool bSeekToStart) override | UiAnimationSystem | virtual |
Resume() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
Serialize(XmlNodeRef &xmlNode, bool bLoading, bool bRemoveOldNodes=false, bool bLoadEmpty=true) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
SerializeNodeType(EUiAnimNodeType &animNodeType, XmlNodeRef &xmlNode, bool bLoading, const uint version, int flags) (defined in UiAnimationSystem) | UiAnimationSystem | |
SerializeParamData(UiAnimParamData &animParamData, XmlNodeRef &xmlNode, bool bLoading) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
SerializeParamType(CUiAnimParamType &animParamType, XmlNodeRef &xmlNode, bool bLoading, const uint version) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
SetCallback(IUiAnimationCallback *pCallback) override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
SetPlayingSpeed(IUiAnimSequence *pSeq, float fTime) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
SetPlayingTime(IUiAnimSequence *pSeq, float fTime) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
SetRecording(bool recording) override (defined in UiAnimationSystem) | UiAnimationSystem | inlinevirtual |
SetSequenceStopBehavior(ESequenceStopBehavior behavior) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
SetStartEndTime(IUiAnimSequence *pSeq, const float fStartTime, const float fEndTime) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
StillUpdate() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
StopAllCutScenes() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
StopAllSequences() override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
StopSequence(const char *sequence) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
StopSequence(IUiAnimSequence *seq) override (defined in UiAnimationSystem) | UiAnimationSystem | virtual |
UiAnimationSystem() (defined in UiAnimationSystem) | UiAnimationSystem | |
~IUiAnimationSystem() (defined in IUiAnimationSystem) | IUiAnimationSystem | inlinevirtual |