Open 3D Engine LyShine Gem API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiRenderer Member List
This is the complete list of members for
UiRenderer
, including all inherited members.
BeginCanvasRender
()
UiRenderer
BeginUiFrameRender
()
UiRenderer
CreateDynamicDrawContextForRTT
(const AZStd::string &rttName) (defined in
UiRenderer
)
UiRenderer
DebugDisplayTextureData
(int recordingOption)
UiRenderer
DebugSetRecordingOptionForTextureData
(int recordingOption)
UiRenderer
DebugUseTexture
(AZ::Data::Instance< AZ::RPI::Image > image)
UiRenderer
DecrementStencilRef
()
UiRenderer
EndCanvasRender
()
UiRenderer
EndUiFrameRender
()
UiRenderer
GetBaseState
()
UiRenderer
GetCurrentShaderVariant
()
UiRenderer
GetDynamicDrawContext
()
UiRenderer
GetModelViewProjectionMatrix
()
UiRenderer
GetStencilRef
()
UiRenderer
GetUiShaderData
()
UiRenderer
GetViewportContext
()
UiRenderer
GetViewportSize
()
UiRenderer
IncrementStencilRef
()
UiRenderer
IsReady
()
UiRenderer
LogName
(defined in
UiRenderer
)
UiRenderer
protected
static
m_baseState
(defined in
UiRenderer
)
UiRenderer
protected
m_debugTextureDataRecordLevel
(defined in
UiRenderer
)
UiRenderer
protected
m_dynamicDraw
(defined in
UiRenderer
)
UiRenderer
protected
m_isRPIReady
(defined in
UiRenderer
)
UiRenderer
protected
m_ownedScene
(defined in
UiRenderer
)
UiRenderer
protected
m_scene
(defined in
UiRenderer
)
UiRenderer
protected
m_stencilRef
(defined in
UiRenderer
)
UiRenderer
protected
m_texturesUsedInFrame
(defined in
UiRenderer
)
UiRenderer
protected
m_uiShaderData
(defined in
UiRenderer
)
UiRenderer
protected
m_viewportContext
(defined in
UiRenderer
)
UiRenderer
protected
SetBaseState
(BaseState state)
UiRenderer
SetStencilRef
(uint32_t)
UiRenderer
UiRenderer
(AZ::RPI::ViewportContextPtr viewportContext=nullptr)
UiRenderer
~UiRenderer
() (defined in
UiRenderer
)
UiRenderer
Generated on Mon Oct 9 2023 13:49:28 for Open 3D Engine LyShine Gem API Reference by
1.9.6