Open 3D Engine Meshlets Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
AddDispatchItems() :
AZ::Meshlets::MultiDispatchComputePass
Allocate() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
CreateResourceViewWithDifferentFormat() :
AZ::Meshlets::UtilityClass
DeAllocate() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
DeAllocateNoSignal() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
GenerateDecodedIndices() :
AZ::Meshlets::MeshletsData
GetBuffer() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
GetRequiredSystemComponents() :
AZ::Meshlets::MeshletsModuleInterface
GetShader() :
AZ::Meshlets::MultiDispatchComputePass
LoadPassTemplateMappings() :
AZ::Meshlets::MeshletsSystemComponent
OnSharedBufferMemoryAvailable() :
AZ::Meshlets::SharedBufferNotifications
SuppressSignalOnDeallocate() :
AZ::Meshlets::SharedBufferAllocation
UpdateData() :
AZ::Meshlets::SharedBuffer
,
AZ::Meshlets::SharedBufferInterface
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