Open 3D Engine Meshlets Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented variables with links to the class documentation for each member:
ComputeSrg :
AZ::Meshlets::MeshRenderData
m_bindFlags :
AZ::Meshlets::SrgBufferDescriptor
m_bufferName :
AZ::Meshlets::SrgBufferDescriptor
m_elementCount :
AZ::Meshlets::SrgBufferDescriptor
m_elementFormat :
AZ::Meshlets::SrgBufferDescriptor
m_loadTemplatesHandler :
AZ::Meshlets::MeshletsSystemComponent
m_paramNameInSrg :
AZ::Meshlets::SrgBufferDescriptor
m_poolType :
AZ::Meshlets::SrgBufferDescriptor
m_resourceShaderIndex :
AZ::Meshlets::SrgBufferDescriptor
m_viewOffsetInBytes :
AZ::Meshlets::SrgBufferDescriptor
RenderObjectSrg :
AZ::Meshlets::MeshRenderData
triangleOffset :
AZ::Meshlets::MeshletDescriptor
vertexCount :
AZ::Meshlets::MeshletDescriptor
vertexOffset :
AZ::Meshlets::MeshletDescriptor
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