Open 3D Engine MotionMatching Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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EMotionFX
MotionMatching
DebugDrawRequests
MotionMatchingRequests
MotionMatchingEditorRequests
MotionMatchingBusTraits
BlendTreeMotionMatchNode
UniqueData
CsvWriterBase
Base class providing some helpers for saving data to CSV files
PoseWriterCsv
WriteSettings
QueryVectorWriterCsv
BestMatchingFrameWriterCsv
PoseReaderCsv
ReadSettings
DiscardFrameEventData
TagEventData
Feature
ExtractFeatureContext
FrameCostContext
InitSettings
QueryVectorContext
FeatureAngularVelocity
FeatureMatrixType
Small wrapper for a 2D matrix similar to the Eigen::Matrix
FeatureMatrix
MinMaxScaler
The min/max-scaler can be used to normalize the feature matrix, the query vector and other data
StandardScaler
FeatureMatrixTransformer
Transformers can be used to e.g. normalize or scale features in the feature matrix or the query vector
Settings
FeaturePosition
FeatureSchema
DefaultFeatureSchemaInitSettings
FeatureTrajectory
Sample
FeatureVelocity
Frame
FrameDatabase
FrameImportSettings
ImGuiMonitorRequests
FeatureMatrixInfo
FrameDatabaseInfo
KdTreeInfo
KdTree
MotionMatchingData
InitSettings
MotionMatchingEditorSystemComponent
System component for MotionMatching editor
MotionMatchingInstance
InitSettings
MotionMatchingModuleInterface
MotionMatchingSystemComponent
PoseDataJointVelocities
Extends a given pose with joint-relative linear and angular velocities
QueryVector
Sample
TrajectoryHistory
TrajectoryQuery
ControlPoint
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