Open 3D Engine MotionMatching Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
▼
C
AnimGraphNode
C
EMotionFX::MotionMatching::BlendTreeMotionMatchNode
▼
C
AnimGraphNodeData
C
EMotionFX::MotionMatching::BlendTreeMotionMatchNode::UniqueData
▼
C
AZ::Component
▼
C
EMotionFX::MotionMatching::MotionMatchingSystemComponent
C
EMotionFX::MotionMatching::MotionMatchingEditorSystemComponent
System component for MotionMatching editor
▼
C
AZ::EBusTraits
C
EMotionFX::MotionMatching::DebugDrawRequests
C
EMotionFX::MotionMatching::ImGuiMonitorRequests
C
EMotionFX::MotionMatching::MotionMatchingBusTraits
▼
C
AZ::Module
C
EMotionFX::MotionMatching::MotionMatchingModuleInterface
▼
C
AZ::TickBus::Handler
C
EMotionFX::MotionMatching::MotionMatchingSystemComponent
▼
C
AzToolsFramework::EditorEvents::Bus::Handler
C
EMotionFX::MotionMatching::MotionMatchingEditorSystemComponent
System component for MotionMatching editor
▼
C
DebugDrawRequestBus::Handler
C
EMotionFX::MotionMatching::MotionMatchingInstance
▼
C
EMotionFX::MotionMatching::CsvWriterBase
Base class providing some helpers for saving data to CSV files
C
EMotionFX::MotionMatching::BestMatchingFrameWriterCsv
C
EMotionFX::MotionMatching::PoseWriterCsv
C
EMotionFX::MotionMatching::QueryVectorWriterCsv
C
EMotionFX::MotionMatching::DefaultFeatureSchemaInitSettings
▼
C
EMotionFX::MotionMatching::Feature
C
EMotionFX::MotionMatching::FeatureAngularVelocity
C
EMotionFX::MotionMatching::FeaturePosition
C
EMotionFX::MotionMatching::FeatureTrajectory
C
EMotionFX::MotionMatching::FeatureVelocity
C
EMotionFX::MotionMatching::Feature::ExtractFeatureContext
C
EMotionFX::MotionMatching::Feature::FrameCostContext
C
EMotionFX::MotionMatching::Feature::InitSettings
C
EMotionFX::MotionMatching::Feature::QueryVectorContext
▼
C
EMotionFX::MotionMatching::FeatureMatrixTransformer
Transformers can be used to e.g. normalize or scale features in the feature matrix or the query vector
C
EMotionFX::MotionMatching::MinMaxScaler
The min/max-scaler can be used to normalize the feature matrix, the query vector and other data
C
EMotionFX::MotionMatching::StandardScaler
C
EMotionFX::MotionMatching::FeatureMatrixTransformer::Settings
▼
C
EMotionFX::MotionMatching::FeatureMatrixType
Small wrapper for a 2D matrix similar to the Eigen::Matrix
C
EMotionFX::MotionMatching::FeatureMatrix
C
EMotionFX::MotionMatching::FeatureSchema
C
EMotionFX::MotionMatching::FeatureTrajectory::Sample
C
EMotionFX::MotionMatching::Frame
C
EMotionFX::MotionMatching::FrameDatabase
C
EMotionFX::MotionMatching::FrameDatabase::FrameImportSettings
C
EMotionFX::MotionMatching::ImGuiMonitorRequests::FeatureMatrixInfo
C
EMotionFX::MotionMatching::ImGuiMonitorRequests::FrameDatabaseInfo
C
EMotionFX::MotionMatching::ImGuiMonitorRequests::KdTreeInfo
C
EMotionFX::MotionMatching::KdTree
C
EMotionFX::MotionMatching::MotionMatchingData
C
EMotionFX::MotionMatching::MotionMatchingData::InitSettings
C
EMotionFX::MotionMatching::MotionMatchingEditorRequests
C
EMotionFX::MotionMatching::MotionMatchingInstance::InitSettings
C
EMotionFX::MotionMatching::MotionMatchingRequests
C
EMotionFX::MotionMatching::PoseReaderCsv
C
EMotionFX::MotionMatching::PoseReaderCsv::ReadSettings
C
EMotionFX::MotionMatching::PoseWriterCsv::WriteSettings
C
EMotionFX::MotionMatching::QueryVector
C
EMotionFX::MotionMatching::Sample
C
EMotionFX::MotionMatching::TrajectoryHistory
C
EMotionFX::MotionMatching::TrajectoryQuery
C
EMotionFX::MotionMatching::TrajectoryQuery::ControlPoint
▼
C
EventData
C
EMotionFX::MotionMatching::DiscardFrameEventData
C
EMotionFX::MotionMatching::TagEventData
▼
C
MotionMatchingEditorRequestBus::Handler
C
EMotionFX::MotionMatching::MotionMatchingEditorSystemComponent
System component for MotionMatching editor
▼
C
MotionMatchingRequestBus::Handler
C
EMotionFX::MotionMatching::MotionMatchingSystemComponent
▼
C
PoseData
C
EMotionFX::MotionMatching::PoseDataJointVelocities
Extends a given pose with joint-relative linear and angular velocities
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