Open 3D Engine Multiplayer Gem API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::INetworkTime Member List
This is the complete list of members for
Multiplayer::INetworkTime
, including all inherited members.
AlterTime
(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId)=0
Multiplayer::INetworkTime
pure virtual
AZ_DISABLE_COPY_MOVE
(INetworkTime) (defined in
Multiplayer::INetworkTime
)
Multiplayer::INetworkTime
AZ_RTTI
(INetworkTime, "{7D468063-255B-4FEE-86E1-6D750EEDD42A}") (defined in
Multiplayer::INetworkTime
)
Multiplayer::INetworkTime
ClearRewoundEntities
()=0
Multiplayer::INetworkTime
pure virtual
ForceSetTime
(HostFrameId frameId, AZ::TimeMs timeMs)=0
Multiplayer::INetworkTime
pure virtual
GetHostBlendFactor
() const =0
Multiplayer::INetworkTime
pure virtual
GetHostFrameId
() const =0
Multiplayer::INetworkTime
pure virtual
GetHostTimeMs
() const =0
Multiplayer::INetworkTime
pure virtual
GetRewindingConnectionId
() const =0
Multiplayer::INetworkTime
pure virtual
GetUnalteredHostFrameId
() const =0
Multiplayer::INetworkTime
pure virtual
IncrementHostFrameId
()=0
Multiplayer::INetworkTime
pure virtual
INetworkTime
()=default (defined in
Multiplayer::INetworkTime
)
Multiplayer::INetworkTime
IsTimeRewound
() const =0
Multiplayer::INetworkTime
pure virtual
SyncEntitiesToRewindState
(const AZ::Aabb &rewindVolume)=0
Multiplayer::INetworkTime
pure virtual
~INetworkTime
()=default (defined in
Multiplayer::INetworkTime
)
Multiplayer::INetworkTime
virtual
Generated on Mon Oct 9 2023 13:49:31 for Open 3D Engine Multiplayer Gem API Reference by
1.9.6