Activate(EntityIsMigrating entityIsMigrating)=0 | Multiplayer::MultiplayerController | pure virtual |
CreateInput(NetworkInput &networkInput, float deltaTime)=0 | Multiplayer::MultiplayerController | protectedpure virtual |
CreateInputFromScript(NetworkInput &networkInput, float deltaTime) | Multiplayer::MultiplayerController | inlineprotectedvirtual |
Deactivate(EntityIsMigrating entityIsMigrating)=0 | Multiplayer::MultiplayerController | pure virtual |
FindComponent() const (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | inlineprotected |
FindComponent() (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | inlineprotected |
FindController(const NetworkEntityHandle &entityHandle) const (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | inlineprotected |
FindController(const AZ::Uuid &typeId, const NetworkEntityHandle &entityHandle) const (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | protected |
GetEntity() const | Multiplayer::MultiplayerController | |
GetEntityHandle() const | Multiplayer::MultiplayerController | |
GetEntityHandle() | Multiplayer::MultiplayerController | |
GetEntityId() const | Multiplayer::MultiplayerController | |
GetInputOrder() const =0 | Multiplayer::MultiplayerController | protectedpure virtual |
GetNetBindComponent() const | Multiplayer::MultiplayerController | protected |
GetNetBindComponent() (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | protected |
GetNetEntityId() const | Multiplayer::MultiplayerController | |
GetOwner() const | Multiplayer::MultiplayerController | protected |
GetOwner() (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | protected |
InputPriorityOrder enum name (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | |
IsNetEntityRoleAuthority() const | Multiplayer::MultiplayerController | |
IsNetEntityRoleAutonomous() const | Multiplayer::MultiplayerController | |
IsProcessingInput() const | Multiplayer::MultiplayerController | protected |
MultiplayerController(MultiplayerComponent &owner) (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | |
NetBindComponent (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | friend |
ProcessInput(NetworkInput &networkInput, float deltaTime)=0 | Multiplayer::MultiplayerController | protectedpure virtual |
ProcessInputFromScript(NetworkInput &networkInput, float deltaTime) | Multiplayer::MultiplayerController | inlineprotectedvirtual |
~MultiplayerController()=default (defined in Multiplayer::MultiplayerController) | Multiplayer::MultiplayerController | virtual |