This is the complete list of members for Multiplayer::NetworkEntityManager, including all inherited members.
AddControllersActivatedHandler(ControllersActivatedEvent::Handler &controllersActivatedHandler) override | Multiplayer::NetworkEntityManager | virtual |
AddControllersDeactivatedHandler(ControllersDeactivatedEvent::Handler &controllersDeactivatedHandler) override | Multiplayer::NetworkEntityManager | virtual |
AddEntityExitDomainHandler(EntityExitDomainEvent::Handler &entityExitDomainHandler) override | Multiplayer::NetworkEntityManager | virtual |
AddEntityMarkedDirtyHandler(AZ::Event<>::Handler &entityMarkedDirtyHandle) override | Multiplayer::NetworkEntityManager | virtual |
AddEntityNotifyChangesHandler(AZ::Event<>::Handler &entityNotifyChangesHandle) override | Multiplayer::NetworkEntityManager | virtual |
AddEntityToEntityMap(NetEntityId netEntityId, AZ::Entity *entity) override | Multiplayer::NetworkEntityManager | virtual |
AZ_RTTI(INetworkEntityManager, "{109759DE-9492-439C-A0B1-AE46E6FD029C}") (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | |
ClearAllEntities() override | Multiplayer::NetworkEntityManager | virtual |
ClearEntityFromRemovalList(const ConstNetworkEntityHandle &entityHandle) override | Multiplayer::NetworkEntityManager | virtual |
CreateEntitiesImmediate(const AzFramework::Spawnable &spawnable, NetEntityRole netEntityRole, const AZ::Transform &transform, AutoActivate autoActivate) (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | |
CreateEntitiesImmediate(const PrefabEntityId &prefabEntryId, NetEntityRole netEntityRole, const AZ::Transform &transform, AutoActivate autoActivate=AutoActivate::Activate) override | Multiplayer::NetworkEntityManager | virtual |
CreateEntitiesImmediate(const PrefabEntityId &prefabEntryId, NetEntityId netEntityId, NetEntityRole netEntityRole, AutoActivate autoActivate, const AZ::Transform &transform) override | Multiplayer::NetworkEntityManager | virtual |
DebugDraw() const override | Multiplayer::NetworkEntityManager | virtual |
DispatchLocalDeferredRpcMessages() (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | |
EntityList typedef (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | |
ForceAssumeAuthority(const ConstNetworkEntityHandle &entityHandle) override | Multiplayer::NetworkEntityManager | virtual |
GetAlwaysRelevantToClientsSet() const override | Multiplayer::NetworkEntityManager | virtual |
GetAlwaysRelevantToServersSet() const override | Multiplayer::NetworkEntityManager | virtual |
GetEntity(NetEntityId netEntityId) const override | Multiplayer::NetworkEntityManager | virtual |
GetEntityCount() const override | Multiplayer::NetworkEntityManager | virtual |
GetEntityDomain() const override | Multiplayer::NetworkEntityManager | virtual |
GetHostId() const override | Multiplayer::NetworkEntityManager | virtual |
GetMultiplayerComponentRegistry() override | Multiplayer::NetworkEntityManager | virtual |
GetNetEntityIdById(const AZ::EntityId &entityId) const override | Multiplayer::NetworkEntityManager | virtual |
GetNetworkEntityAuthorityTracker() override | Multiplayer::NetworkEntityManager | virtual |
GetNetworkEntityTracker() override | Multiplayer::NetworkEntityManager | virtual |
HandleEntitiesExitDomain(const NetEntityIdSet &entitiesNotInDomain) override | Multiplayer::NetworkEntityManager | virtual |
HandleLocalRpcMessage(NetworkEntityRpcMessage &message) override | Multiplayer::NetworkEntityManager | virtual |
Initialize(const HostId &hostId, AZStd::unique_ptr< IEntityDomain > entityDomain) override | Multiplayer::NetworkEntityManager | virtual |
IsInitialized() const override | Multiplayer::NetworkEntityManager | virtual |
IsMarkedForRemoval(const ConstNetworkEntityHandle &entityHandle) const override | Multiplayer::NetworkEntityManager | virtual |
MarkAlwaysRelevantToClients(const ConstNetworkEntityHandle &entityHandle, bool alwaysRelevant) override | Multiplayer::NetworkEntityManager | virtual |
MarkAlwaysRelevantToServers(const ConstNetworkEntityHandle &entityHandle, bool alwaysRelevant) override | Multiplayer::NetworkEntityManager | virtual |
MarkForRemoval(const ConstNetworkEntityHandle &entityHandle) override | Multiplayer::NetworkEntityManager | virtual |
NetworkEntityManager() (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | |
NetworkEntityTag (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | static |
NotifyControllersActivated(const ConstNetworkEntityHandle &entityHandle, EntityIsMigrating entityIsMigrating) override | Multiplayer::NetworkEntityManager | virtual |
NotifyControllersDeactivated(const ConstNetworkEntityHandle &entityHandle, EntityIsMigrating entityIsMigrating) override | Multiplayer::NetworkEntityManager | virtual |
NotifyEntitiesChanged() override | Multiplayer::NetworkEntityManager | virtual |
NotifyEntitiesDirtied() override | Multiplayer::NetworkEntityManager | virtual |
OnResolveAliases(AzFramework::Spawnable::EntityAliasVisitor &aliases, const AzFramework::SpawnableMetaData &metadata, const AzFramework::Spawnable::EntityList &entities) override | Multiplayer::NetworkEntityManager | |
OnRootSpawnableAssigned(AZ::Data::Asset< AzFramework::Spawnable > rootSpawnable, uint32_t generation) override | Multiplayer::NetworkEntityManager | |
OnRootSpawnableReleased(uint32_t generation) override (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager | |
RemoveEntityFromEntityMap(NetEntityId netEntityId) override | Multiplayer::NetworkEntityManager | virtual |
RequestNetSpawnableInstantiation(const AZ::Data::Asset< AzFramework::Spawnable > &netSpawnable, const AZ::Transform &transform) override | Multiplayer::NetworkEntityManager | virtual |
Reset() | Multiplayer::NetworkEntityManager | |
SetMigrateTimeoutTimeMs(AZ::TimeMs timeoutTimeMs) override | Multiplayer::NetworkEntityManager | virtual |
SetupNetEntity(AZ::Entity *netEntity, PrefabEntityId prefabEntityId, NetEntityRole netEntityRole) override | Multiplayer::NetworkEntityManager | virtual |
~INetworkEntityManager()=default (defined in Multiplayer::INetworkEntityManager) | Multiplayer::INetworkEntityManager | virtual |
~NetworkEntityManager() (defined in Multiplayer::NetworkEntityManager) | Multiplayer::NetworkEntityManager |