Open 3D Engine Multiplayer Gem API Reference
23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::NetworkTime Member List
This is the complete list of members for
Multiplayer::NetworkTime
, including all inherited members.
AlterTime
(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId) override
Multiplayer::NetworkTime
virtual
AZ_DISABLE_COPY_MOVE
(INetworkTime) (defined in
Multiplayer::INetworkTime
)
Multiplayer::INetworkTime
AZ_RTTI
(INetworkTime, "{7D468063-255B-4FEE-86E1-6D750EEDD42A}") (defined in
Multiplayer::INetworkTime
)
Multiplayer::INetworkTime
ClearRewoundEntities
() override
Multiplayer::NetworkTime
virtual
ForceSetTime
(HostFrameId frameId, AZ::TimeMs timeMs) override
Multiplayer::NetworkTime
virtual
GetHostBlendFactor
() const override
Multiplayer::NetworkTime
virtual
GetHostFrameId
() const override
Multiplayer::NetworkTime
virtual
GetHostTimeMs
() const override
Multiplayer::NetworkTime
virtual
GetRewindingConnectionId
() const override
Multiplayer::NetworkTime
virtual
GetUnalteredHostFrameId
() const override
Multiplayer::NetworkTime
virtual
IncrementHostFrameId
() override
Multiplayer::NetworkTime
virtual
INetworkTime
()=default (defined in
Multiplayer::INetworkTime
)
Multiplayer::INetworkTime
IsTimeRewound
() const override
Multiplayer::NetworkTime
virtual
NetworkTime
() (defined in
Multiplayer::NetworkTime
)
Multiplayer::NetworkTime
SyncEntitiesToRewindState
(const AZ::Aabb &rewindVolume) override
Multiplayer::NetworkTime
virtual
~INetworkTime
()=default (defined in
Multiplayer::INetworkTime
)
Multiplayer::INetworkTime
virtual
~NetworkTime
() (defined in
Multiplayer::NetworkTime
)
Multiplayer::NetworkTime
virtual
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