Open 3D Engine Multiplayer Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- r -
RecordEntitySerializeStart() :
Multiplayer::MultiplayerDebugPerEntityReporter
RecordSentPacketId() :
Multiplayer::EntityReplicator
Register() :
Multiplayer::IMultiplayerStatSystem
,
Multiplayer::MultiplayerStatSystemComponent
RegisterMultiplayerComponent() :
Multiplayer::MultiplayerComponentRegistry
RegisterNetBindComponent() :
Multiplayer::NetworkEntityTracker
RegisterPlayerIdentifierForRejoin() :
Multiplayer::IMultiplayer
,
Multiplayer::MultiplayerSystemComponent
RemoveEntity() :
Multiplayer::IReplicationWindow
,
Multiplayer::NullReplicationWindow
,
Multiplayer::ServerToClientReplicationWindow
RemoveEntityFromEntityMap() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
ReplicationSetUpdateReady() :
Multiplayer::IReplicationWindow
,
Multiplayer::NullReplicationWindow
,
Multiplayer::ServerToClientReplicationWindow
RequestNetSpawnableInstantiation() :
Multiplayer::INetworkEntityManager
,
Multiplayer::NetworkEntityManager
RequestPlayerJoinSession() :
Multiplayer::ISessionHandlingClientRequests
,
Multiplayer::MultiplayerSystemComponent
RequestPlayerLeaveSession() :
Multiplayer::ISessionHandlingClientRequests
,
Multiplayer::MultiplayerSystemComponent
RequiresSerialization() :
Multiplayer::PropertyPublisher
Reset() :
Multiplayer::ConstNetworkEntityHandle
,
Multiplayer::MultiplayerComponentRegistry
,
Multiplayer::NetworkEntityManager
resize() :
Multiplayer::RewindableFixedVector< TYPE, SIZE >
resize_no_construct() :
Multiplayer::RewindableFixedVector< TYPE, SIZE >
RewindableFixedVector() :
Multiplayer::RewindableFixedVector< TYPE, SIZE >
RewindableObject() :
Multiplayer::RewindableObject< BASE_TYPE, REWIND_SIZE >
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1.12.0