Open 3D Engine PhysX Gem API Reference
25.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- i -
Initialize() :
PhysX::Debug::PhysXDebugInterface
IsAccelerationDrive() :
PhysX::ArticulationJointRequests
IsAutoConnectionEditorMode() :
PhysX::Debug::PvdConfiguration
IsAutoConnectionGameMode() :
PhysX::Debug::PvdConfiguration
IsCurrentSubModeAvailable() :
PhysX::JointsComponentModeRequests
IsFileDebug() :
PhysX::Debug::PvdConfiguration
IsFlagSet() :
PhysX::JointGenericProperties
IsNetworkDebug() :
PhysX::Debug::PvdConfiguration
IsOnGround() :
PhysX::CharacterGameplayRequests
IsPhysXDebugEnabled() :
PhysXDebug::PhysXVisualizationSettings
IsTrigger() :
PhysX::ColliderShapeRequests
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1.9.8