Open 3D Engine SaveData Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented typedefs with links to the class documentation for each member:
DataBuffer :
SaveData::SaveDataNotifications
DataBufferDeleter :
SaveData::SaveDataRequests
OnDataBufferSaved :
SaveData::SaveDataRequests
OnObjectSavedOrLoaded :
SaveData::SaveDataRequests::SaveOrLoadObjectParams< SerializableType >
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1.12.0