Open 3D Engine SaveData Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAZ::Component
 CSaveData::SaveDataSystemComponentA system component providing functionality related to saving / loading persistent user data
 CAZ::EBusTraits
 CSaveData::SaveDataNotificationsEBus interface used to listen for notifications related to the saving of persistent user data
 CSaveData::SaveDataRequestsEBus interface used to make queries/requests related to saving/loading persistent user data
 CAZ::TickBus::Handler
 CSaveData::SaveDataSystemComponent::ImplementationBase class for platform specific implementations of the save data system component
 CSaveData::SaveDataNotifications::DataBufferLoadedParamsThe parameters sent with a data buffer loaded notification
 CSaveData::SaveDataNotifications::DataBufferSavedParamsThe parameters sent with a data buffer saved notification
 CSaveData::SaveDataRequests::LoadDataBufferParamsThe parameters used to send a load data buffer request
 CSaveData::SaveDataRequests::SaveDataBufferParamsThe parameters used to send a save data buffer request
 CSaveData::SaveDataRequests::SaveOrLoadObjectParams< SerializableType >
 CSaveData::SaveDataSystemComponent::Implementation::ThreadCompletionPairPairing of a save/load thread with an atomic bool indicating whether it is complete
 CSaveDataRequestBus::Handler
 CSaveData::SaveDataSystemComponentA system component providing functionality related to saving / loading persistent user data