This documentation is for a prerelease version of O3DE. Click here to switch to the latest release, or select a version from the dropdown.

Version:

Open 3D Engine Metadata File Type Support Developer Documentation

Open 3D Engine (O3DE) metadata system enables moving/renaming assets in a project. This section of the Engine Developer Guide provides details on the work needed to upgrade various systems to fully support metadata relocation.

Topics

NameDescription
Scene FilesOverview of what work is required for scene files (FBX, etc).
Texture FilesOverview of what work is required for texture files (PNG, JPG, etc).
Prefab FilesOverview of what work is required for prefab files.