Lumberyard to O3DE
The Open 3D Engine (O3DE) is an updated version of the Lumberyard engine (now discontinued). The topics in this section explain how to convert a legacy Lumberyard project to O3DE, author it and test it with the latest features. Learn how you can use automated tools to export materials, models, levels and prefabs and how to manually port the terrain.
The following tutorials will use the Lumberyard Starter Game project as an example. It is a third-person shooter set in a futuristic settings. It features a large-scale terrain with vegetation, scripted events, artificial intelligence and many user-interfaces.
Tutorial | Description |
---|---|
Get the Starter Game project | Learn how to get Lumberyard and run the StarterGame project |
Converting materials | Learn how to convert materials with their attached textures to O3DE |
Converting components | Learn how to convert entity components to their O3DE equivalents |
Converting levels | Learn how to convert levels and slices to O3DE prefabs |
Porting terrains | Learn how to port terrains to O3DE terrain system |