This documentation is for a prerelease version of O3DE. Click here to switch to the latest release, or select a version from the dropdown.

Version:

IN THIS ARTICLE

PhysX Static Rigid Body Component

The PhysX Static Rigid Body component makes an entity a static solid object that cannot move. It can collide with other PhysX entities. The entity must also have at least one PhysX Shape Collider, PhysX Primitive Collider or PhysX Mesh Collider component that defines a collider for the entity.

Provider

PhysX Gem

Properties

PhysX Static Rigid Body component interface.