This documentation is for a prerelease version of O3DE. Click here to switch to the latest release, or select a version from the dropdown.

Version:

Vegetation Filter Components

Add vegetation filters to control the distribution of vegetation areas in your Open 3D Engine (O3DE) level.

ComponentDescription
Vegetation Altitude FilterLimits the placement of vegetation to be on surfaces within the specified height range.
Vegetation Distance Between FilterDefines the minimum distance required between vegetation instances.
Vegetation Distribution FilterLimits the placement of vegetation to be within the specified value ranges.
Vegetation Shape Intersection FilterLimits the placement of vegetation to be on surfaces that intersect the specified shape.
Vegetation Slope FilterLimits the placement of vegetation to be only on surfaces within the specified surface angles.
Vegetation Surface Mask Depth FilterLimits the placement of vegetation to be on surfaces within a specified depth between two surface tags.
Vegetation Surface Mask FilterFilters out vegetation based on surface mask-to-tag mappings.