O3DE Editor
To learn various aspects of Open 3D Engine’s (O3DE) Editor, refer to the following topics.
Topic | Explanation |
---|---|
Customizing O3DE Editor | Learn to customize the O3DE Editor workspace layout and preferences. |
Entity Outliner | Use Entity Outliner to view, select, and organize the entities in your level. |
Asset Browser | Use Asset Browser to explore, manage and organize assets in your level. |
Entity Inspector | Add and configure an entity’s components in Entity Inspector. |
Custom entity icons | Add custom icons for the entities in your project. |
Pin the Entity Inspector | Pin the Entity Inspector to view and edit the components of multiple entities. |
Set entity status | Set the active status on entities. |
Viewport Interaction Model | Learn how to work in the Editor viewport with the viewport interaction model. |
Console | In the O3DE Console, you can see output from commands and processes and enter commands to set options and features for your project. |
Console variables (CVARs) | Learn to use console commands and CVARs. |
Editor automation | Automate tasks in O3DE Editor with Python. |