Templates
Each page below covers one template: what it creates, and the fields you’ll fill in to generate it. For the full template.json schema, generated file lists, and process commands behind each template, see the
Templates reference in the Developer Guide.
| Template | What It Creates |
|---|---|
| Basic Component | A standard game component. |
| Level Component | A component that attaches to the level entity. |
| System Component | An engine-level system component that activates automatically. |
| LyShine Component | A UI component for the LyShine (UI 2.0) system. |
| Data Asset | A custom data asset type with its own asset handler. Also known as Generic Asset. |
| Attimage | An attachment image asset for rendering features. |