Basic Component
The standard, general-purpose O3DE game component. Use it for most gameplay components: anything that attaches to a regular game entity.

What you’ll fill in:
| Field | What it does |
|---|---|
| Add Bus Interface | On by default. Generates a companion EBus interface header so other components can talk to this one. Turn it off if this component won’t need to be called from elsewhere. |
| Add Editor Comp. | Only shown if your gem has an Editor module. Generates an EditorComponent wrapper so this component shows up and can be edited in the Editor’s Entity Inspector. |
Fill in a Component Name. Pick the Gem you’re adding it to. Then select Create. This component appears in the Add Component menu of the Entity Inspector.
For the full generated file list, process commands, and template.json schema, see
Basic Component in the Developer Guide.