This documentation is for a prerelease version of O3DE. Click here to switch to the latest release, or select a version from the dropdown.

Version:

Audio Controls Editor

Your game communicates all actions, events, and parameters to the audio system with Audio Translation Layer (ATL) controls. These ATL controls are mapped to one or more controls inside your selected middleware (such as Wwise). With the Audio Controls Editor, you can create controls and make connections between the ATL controls and the middleware controls.

To open the Audio Controls Editor

  • In O3DE Editor, choose Tools, Other, Audio Controls Editor.

The Audio Controls Editor has three areas:

  1. ATL Controls Pane - Hierarchical view of controls that exist in your project. The displayed icon designates the type of control.

  2. Inspector Pane - Properties for the control selected in the ATL Controls pane.

  3. Audio Engine Middleware Controls Pane - Controls created in the audio middleware authoring application.

Audio Controls Editor (ACE) panes: ATL Controls pane, Inspector pane, and Audio Engine Middleware Controls pane