This documentation is for a prerelease version of O3DE. Click here to switch to the latest release, or select a version from the dropdown.

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Animating the UI

You can animate your game’s UI using one of the following tools:

Scripted Entity Tweener System Installed as a gem, this system uses custom Lua scripts to create powerful and flexible animations.

UI Animation Editor Embedded as a GUI in the UI Editor, this tool can create complex animations. You activate your animation sequences by using Script Canvas, with the UiAnimationBus eBus, or through C++ scripting.